Complete Build System | by hionet.com

Online EU 23.81.34.186:25015 checked 11m ago

moddedoxide
0/ 10
players now
0% full
0
7-day average
peak 1
#14,625
rank
top 64% · #2458 in EU
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 64% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 15 SepMon 14 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 15:01 UTC13d ago 1 – running 0
Mon 14 Sep, 15:01 UTC14d ago 1 – 1 days 0
Sun 13 Sep, 15:01 UTC15d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 21 on average
31 / 150
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 18 on average
23 / 100
Atlas Hub - Aimtrain | 1v1 Duels | FFA | Scrims | Customs | UKN
EU · groups of 30+ · weekly · 9 on average
9 / 100
ShockRust | Build Обновление
EU · no group limit · 7 on average
2 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 5 on average
9 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 5 on average
4 / 40

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Complete Build System | by hionet.com?

Complete Build System | by hionet.com wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 13 days 5 hours ago.

What does wipe day look like on Complete Build System | by hionet.com?

Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe.

Players

How busy is Complete Build System | by hionet.com?

Right now Complete Build System | by hionet.com has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 08:00 UTC, with 0 players on average.

How does Complete Build System | by hionet.com rank against other Rust servers?

Complete Build System | by hionet.com is #14,625 on player hours over the last seven days, in the top 64% of all ranked servers and #2,458 in Europe.

Rules and map

What are the rules and settings on Complete Build System | by hionet.com?

Complete Build System | by hionet.com gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is build & creative, sandbox building, no gathering. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Complete Build System | by hionet.com run?

Complete Build System | by hionet.com runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.

Tags and lists

What do the server tags on Complete Build System | by hionet.com mean?

Complete Build System | by hionet.com publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^c (Creative): Sandbox building: no gathering, build what you like; ^k (Build server): Practise and design bases; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Complete Build System | by hionet.com?

Complete Build System | by hionet.com fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers, Best Rust build servers and Best Rust creative servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The server

Where is Complete Build System | by hionet.com located?

Complete Build System | by hionet.com lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 23.81.34.186:25015.

Is Complete Build System | by hionet.com online, and how reliable is it?

Complete Build System | by hionet.com is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Complete Build System | by hionet.com run smoothly?

Over the last 48 hours it ran at 60 server fps on average, never below 59. It carried up to 13,214 entities: buildings, deployables and everything else in the world. It used up to 2,019 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Complete Build System | by hionet.com run?

Complete Build System | by hionet.com runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Complete Build System | by hionet.com?

Start Rust, press F1 to open the console and enter client.connect 23.81.34.186:25015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://codefling.com/plugins/complete-build-system-sandbox-system.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^c,^k,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp10
Max players 10 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Gameplay

^c
Creative Sandbox building: no gathering, build what you like.
^k
Build server Practise and design bases.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Region

EU
Europe Listed under Europe in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.