Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 15:01 UTC13d ago | 1 | – | running | 0 |
| Mon 14 Sep, 15:01 UTC14d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC15d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Complete Build System | by hionet.com?
Complete Build System | by hionet.com wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 13 days 5 hours ago.
What does wipe day look like on Complete Build System | by hionet.com?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe.
Players
How busy is Complete Build System | by hionet.com?
Right now Complete Build System | by hionet.com has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 08:00 UTC, with 0 players on average.
How does Complete Build System | by hionet.com rank against other Rust servers?
Complete Build System | by hionet.com is #14,625 on player hours over the last seven days, in the top 64% of all ranked servers and #2,458 in Europe.
Rules and map
What are the rules and settings on Complete Build System | by hionet.com?
Complete Build System | by hionet.com gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is build & creative, sandbox building, no gathering. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Complete Build System | by hionet.com run?
Complete Build System | by hionet.com runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Complete Build System | by hionet.com mean?
Complete Build System | by hionet.com publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^c (Creative): Sandbox building: no gathering, build what you like; ^k (Build server): Practise and design bases; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Complete Build System | by hionet.com?
Complete Build System | by hionet.com fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers, Best Rust build servers and Best Rust creative servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is Complete Build System | by hionet.com located?
Complete Build System | by hionet.com lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 23.81.34.186:25015.
Is Complete Build System | by hionet.com online, and how reliable is it?
Complete Build System | by hionet.com is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Complete Build System | by hionet.com run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 59. It carried up to 13,214 entities: buildings, deployables and everything else in the world. It used up to 2,019 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Complete Build System | by hionet.com run?
Complete Build System | by hionet.com runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Complete Build System | by hionet.com?
Start Rust, press F1 to open the console and enter client.connect 23.81.34.186:25015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://codefling.com/plugins/complete-build-system-sandbox-system.