CalIckOde
Offline 24.21.210.174:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 7 Nov, 00:12 UTC6d ago | 2 | – | running | 1 |
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | – | – |
| Sat 31 Oct, 00:33 UTC13d ago | 2 | held half | 7 days | 1 |
| Fri 30 Oct, 17:45 UTC13d ago | 2 | – | 0.3 days | 1 |
| Sun 18 Oct, 19:23 UTC25d ago | 2 | held half | 11.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on CalIckOde?
CalIckOde wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 6 days 6 hours ago.
What does wipe day look like on CalIckOde?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is CalIckOde?
CalIckOde is offline right now; it was last seen 3 days 3 hours ago. Over the last seven days it averaged 2 players and peaked at 2.
How does CalIckOde rank against other Rust servers?
CalIckOde is #6,170 on player hours over the last seven days, in the top 28% of all ranked servers.
Rules and map
What are the rules and settings on CalIckOde?
CalIckOde gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.
Which map does CalIckOde run?
CalIckOde runs a procedural map, generated by the game.
Tags and lists
What do the server tags on CalIckOde mean?
CalIckOde publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp2 (Max players): 2 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include CalIckOde?
CalIckOde fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is CalIckOde located?
CalIckOde publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 24.21.210.174:28015.
Is CalIckOde online, and how reliable is it?
CalIckOde is offline right now, last seen 3 days 3 hours ago. Over the last 7 full days it was up 9% of the time, 15 of 168 hours. Zongarust first saw it on 4 October 2026.
Which version of Rust does CalIckOde run?
CalIckOde runs Rust network protocol 2636 and build 170545 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join CalIckOde?
Start Rust, press F1 to open the console and enter client.connect 24.21.210.174:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.