Server_216_DevBlog
Offline 31.135.199.171:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Server_216_DevBlog?
Not enough of Server_216_DevBlog's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 16 days 1 hours ago.
Players
How busy is Server_216_DevBlog?
Server_216_DevBlog is offline right now; it was last seen 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1. In the last 48 hours it was busiest at 12:00 UTC, with 1 players on average.
How does Server_216_DevBlog rank against other Rust servers?
Server_216_DevBlog is #13,237 on player hours over the last seven days, in the top 58% of all ranked servers.
Rules and map
What are the rules and settings on Server_216_DevBlog?
Server_216_DevBlog gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Which map does Server_216_DevBlog run?
Server_216_DevBlog runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Server_216_DevBlog mean?
Server_216_DevBlog publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; v2180 (Protocol): Game protocol 2180: your game has to be on the same version to join; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; hdf93daba (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Server_216_DevBlog?
Server_216_DevBlog fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded.
The server
Where is Server_216_DevBlog located?
Server_216_DevBlog publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 31.135.199.171:28015.
Is Server_216_DevBlog online, and how reliable is it?
Server_216_DevBlog is offline right now, last seen 7 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 15 September 2026.
Which version of Rust does Server_216_DevBlog run?
Server_216_DevBlog runs Rust network protocol 2180 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Server_216_DevBlog?
Start Rust, press F1 to open the console and enter client.connect 31.135.199.171:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.