New mod to test
Online 31.57.151.133:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 10 October, 11:09 UTC, in 2d 3h. Every Saturday at 11:09 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:09 UTC4d ago | 0 | – | running | 0 |
| Sat 26 Sep, 11:21 UTC11d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on New mod to test?
New mod to test wipes every Saturday at 11:09 UTC. Its next wipe is due on Saturday 10 October at 11:09 UTC. Its current world was made 4 days 20 hours ago.
What does wipe day look like on New mod to test?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is New mod to test?
Right now New mod to test has 0 players on 50 slots. Over the last seven days it averaged 0 players.
How does New mod to test rank against other Rust servers?
New mod to test is #16,614 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on New mod to test?
New mod to test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does New mod to test run?
New mod to test runs a procedural map, generated by the game, of size 1,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on New mod to test mean?
New mod to test publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include New mod to test?
New mod to test fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is New mod to test located?
New mod to test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 31.57.151.133:28015.
Is New mod to test online, and how reliable is it?
New mod to test is online right now. It last restarted about 7 hours ago, going by the uptime it reports. Over the last 7 full days it was up 77% of the time, 129 of 168 hours. Zongarust first saw it on 19 September 2026.
Does New mod to test run smoothly?
Over the last 48 hours it ran at 140 server fps on average, never below 138. It carried up to 5,333 entities: buildings, deployables and everything else in the world. It used up to 891 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does New mod to test run?
New mod to test runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join New mod to test?
Start Rust, press F1 to open the console and enter client.connect 31.57.151.133:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.