HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 1 October, 18:00 UTC, in 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 00:44 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
Too few of HGNetworks Rust Server (In Dev)'s wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 11 days 14 hours ago. It publishes an every-two-weeks wipe schedule in its tags.
What does wipe day look like on HGNetworks Rust Server (In Dev)?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is HGNetworks Rust Server (In Dev)?
Right now HGNetworks Rust Server (In Dev) has 0 players on 50 slots. Over the last seven days it averaged 0 players.
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
HGNetworks Rust Server (In Dev) is #15,749 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does HGNetworks Rust Server (In Dev) run?
HGNetworks Rust Server (In Dev) runs a procedural map, generated by the game, of size 2,200 with seed 6738. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on HGNetworks Rust Server (In Dev) mean?
HGNetworks Rust Server (In Dev) publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs164530 (Build): Game build 164530; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The server
Where is HGNetworks Rust Server (In Dev) located?
HGNetworks Rust Server (In Dev) publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 31.97.14.111:28015.
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
HGNetworks Rust Server (In Dev) is online right now. It last restarted about 11 days 12 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does HGNetworks Rust Server (In Dev) run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 20,804 entities: buildings, deployables and everything else in the world. It used up to 2,573 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does HGNetworks Rust Server (In Dev) run?
HGNetworks Rust Server (In Dev) runs Rust network protocol 2633 and build 164530 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join HGNetworks Rust Server (In Dev)?
Start Rust, press F1 to open the console and enter client.connect 31.97.14.111:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.