[EU] SINMAS DEV SERVER
Online 37.187.132.91:28115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC6d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC9d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 6 days 12 hours ago.
What does wipe day look like on [EU] SINMAS DEV SERVER?
Its recent wipes drew 3 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is [EU] SINMAS DEV SERVER?
Right now [EU] SINMAS DEV SERVER has 0 players. Over the last seven days it averaged 0 players.
How does [EU] SINMAS DEV SERVER rank against other Rust servers?
[EU] SINMAS DEV SERVER is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [EU] SINMAS DEV SERVER run?
[EU] SINMAS DEV SERVER runs a procedural map, generated by the game, of size 3,400 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on [EU] SINMAS DEV SERVER mean?
[EU] SINMAS DEV SERVER publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER fits these Zongarust lists: Best EU Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is [EU] SINMAS DEV SERVER located?
[EU] SINMAS DEV SERVER publishes no region tag, but its name points to Europe. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 37.187.132.91:28115.
Is [EU] SINMAS DEV SERVER online, and how reliable is it?
[EU] SINMAS DEV SERVER is online right now. It last restarted about 55 minutes ago, going by the uptime it reports. Over the last 7 full days it was up 93% of the time, 157 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [EU] SINMAS DEV SERVER run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 28. It carried up to 84,179 entities: buildings, deployables and everything else in the world. It used up to 2,534 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [EU] SINMAS DEV SERVER run?
[EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167058 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [EU] SINMAS DEV SERVER?
Start Rust, press F1 to open the console and enter client.connect 37.187.132.91:28115. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://sinmas.eu.
