240_FPS [RU]

Online EU 46.174.48.13:28015 checked 10m ago

weekly wipes vanillaoxide
0/ 100
players now
0% full
1
7-day average
peak 4
#3,857
rank
top 17% · #1380 in EU
3d ago
last wipe
weekly schedule
2d 15h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 17% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 1 October, 18:00 UTC, in 2d 15h. The force wipe · high confidence

6.8 days
usual gap
between real wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

2d 15h
Thu 1 Oct, 18:00 UTC
FW
3d 5h
Fri 2 Oct, 07:50 UTC
10d 5h
Fri 9 Oct, 07:50 UTC
17d 5h
Fri 16 Oct, 07:50 UTC
24d 5h
Fri 23 Oct, 07:50 UTC
31d 5h
Fri 30 Oct, 07:50 UTC
37d 16h
Thu 5 Nov, 19:00 UTC
FW
38d 5h
Fri 6 Nov, 07:50 UTC

The first 48 hours of its last wipes

Fri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 07:50 UTC3d ago 4 – running 1
Fri 18 Sep, 11:51 UTC10d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 470 on average
225 / 250
Rustopia.gg - EU Mondays Premium
EU · groups of 16+ · weekly · 301 on average
179 / 200
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 293 on average
29 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 246 on average
37 / 100
Rustafied.com - EU Main
EU · groups of 16+ · weekly · 245 on average
27 / 100
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 231 on average
15 / 250

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on 240_FPS [RU]?

Too few of 240_FPS [RU]'s wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 3 days 18 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on 240_FPS [RU]?

Its recent wipes drew 4 players at their busiest, on average. On the latest wipe the crowd peaked 35 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 4.

Players

How busy is 240_FPS [RU]?

Right now 240_FPS [RU] has 0 players on 100 slots. Over the last seven days it averaged 1 players and peaked at 4. In the last 48 hours it was busiest at 16:00 UTC, with 4 players on average.

How does 240_FPS [RU] rank against other Rust servers?

240_FPS [RU] is #3,857 on player hours over the last seven days, in the top 17% of all ranked servers and #1,380 in Europe.

Rules and map

What are the rules and settings on 240_FPS [RU]?

240_FPS [RU] gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.

Which map does 240_FPS [RU] run?

240_FPS [RU] runs a procedural map, generated by the game, of size 4,500 with seed 1679038911. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on 240_FPS [RU] mean?

240_FPS [RU] publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163794 (Build): Game build 163794; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include 240_FPS [RU]?

240_FPS [RU] fits these Zongarust lists: Best EU Rust servers, Best Rust community servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

The server

Where is 240_FPS [RU] located?

240_FPS [RU] lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 46.174.48.13:28015.

Is 240_FPS [RU] online, and how reliable is it?

240_FPS [RU] is online right now. It last restarted about 23 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 15 September 2026.

Does 240_FPS [RU] run smoothly?

Over the last 48 hours it ran at 99 server fps on average, never below 66. It carried up to 115,067 entities: buildings, deployables and everything else in the world. It used up to 3,326 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does 240_FPS [RU] run?

240_FPS [RU] runs Rust network protocol 2633 and build 163794 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join 240_FPS [RU]?

Start Rust, press F1 to open the console and enter client.connect 46.174.48.13:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,EU,gmrust,cs163794,ts8,^o

Game

gmrust
Game mode Standard Rust survival.
mp100
Max players 100 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs163794
Build Game build 163794.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^w
Weekly Wipes every week.

Difficulty

^v
Vanilla The game as Facepunch ships it: no changed rates, kits or rules.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.

Region

EU
Europe Listed under Europe in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.