Develop\Test
Online 46.174.49.209:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, and #497 of the quad servers (top 57%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC2d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC4d ago | – | – | – | 0 |
| Fri 2 Oct, 09:19 UTC5d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW6d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC7d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC13d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC20d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC21d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Develop\Test?
Develop\Test wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 2 days 17 hours ago.
What does wipe day look like on Develop\Test?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 25 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is Develop\Test?
Right now Develop\Test has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 16:00 UTC, with 1 players on average.
How does Develop\Test rank against other Rust servers?
Develop\Test is #9,406 on player hours over the last seven days, in the top 40% of all ranked servers. Among quad servers it is #497.
Rules and map
What are the rules and settings on Develop\Test?
Develop\Test gives no gather rate in its name. Groups are limited to 4 players (quad). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Develop\Test run?
Develop\Test runs a procedural map, generated by the game, of size 3,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Develop\Test mean?
Develop\Test publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts4 (Group limit): At most 4 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166494 (Build): Game build 166494; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Develop\Test?
Develop\Test fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
The server
Where is Develop\Test located?
Develop\Test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 46.174.49.209:28015.
Is Develop\Test online, and how reliable is it?
Develop\Test is online right now. It last restarted about 38 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Develop\Test run smoothly?
Over the last 48 hours it ran at 55 server fps on average, never below 37. It carried up to 66,344 entities: buildings, deployables and everything else in the world. It used up to 3,313 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Develop\Test run?
Develop\Test runs Rust network protocol 2634 and build 166494 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Develop\Test?
Start Rust, press F1 to open the console and enter client.connect 46.174.49.209:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rust.basew.online.