NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 17:27 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
Not enough of NON-PRODUCTION Pocket Mines Feasibility's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 18 days 15 hours ago.
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is NON-PRODUCTION Pocket Mines Feasibility?
Right now NON-PRODUCTION Pocket Mines Feasibility has 0 players on 2 slots. Over the last seven days it averaged 0 players.
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
NON-PRODUCTION Pocket Mines Feasibility is #16,608 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
NON-PRODUCTION Pocket Mines Feasibility runs a procedural map, generated by the game, of size 2,000 with seed 20260808. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
NON-PRODUCTION Pocket Mines Feasibility publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp2 (Max players): 2 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs164530 (Build): Game build 164530; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The server
Where is NON-PRODUCTION Pocket Mines Feasibility located?
NON-PRODUCTION Pocket Mines Feasibility publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 51.91.74.194:25570.
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
NON-PRODUCTION Pocket Mines Feasibility is online right now. It last restarted about 18 days 13 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
Over the last 48 hours it ran at 237 server fps on average, never below 232. It carried up to 13,969 entities: buildings, deployables and everything else in the world. It used up to 3,713 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?
NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2633 and build 164530 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Start Rust, press F1 to open the console and enter client.connect 51.91.74.194:25570. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.