Trust no one
Offline 63.135.74.35:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Trust no one?
Not enough of Trust no one's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 33 hours ago.
Players
How busy is Trust no one?
Trust no one is offline right now; it was last seen 31 hours ago. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 21:00 UTC, with 0 players on average.
How does Trust no one rank against other Rust servers?
Trust no one is #16,392 on player hours over the last seven days, in the top 69% of all ranked servers.
Rules and map
What are the rules and settings on Trust no one?
Trust no one gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Trust no one run?
Trust no one runs a procedural map, generated by the game, of size 3,500 with seed 1962309386. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Trust no one mean?
Trust no one publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Trust no one?
Trust no one fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is Trust no one located?
Trust no one publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 63.135.74.35:28015.
Is Trust no one online, and how reliable is it?
Trust no one is offline right now, last seen 31 hours ago. It last restarted about 1 hours ago, going by the uptime it reports. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Zongarust first saw it on 6 October 2026.
Does Trust no one run smoothly?
Over the last 48 hours it ran at 59 server fps on average, never below 52. It carried up to 71,987 entities: buildings, deployables and everything else in the world. It used up to 1,799 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Trust no one run?
Trust no one runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Trust no one?
Start Rust, press F1 to open the console and enter client.connect 63.135.74.35:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.