Four Horsemen | PVE | Monthly | 2X | 10/1
Online NA 64.40.223.6:28018 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 28d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Four Horsemen | PVE | Monthly | 2X | 10/1?
Four Horsemen | PVE | Monthly | 2X | 10/1 wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 6 days 12 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on Four Horsemen | PVE | Monthly | 2X | 10/1?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 22 hours after the wipe.
Players
How busy is Four Horsemen | PVE | Monthly | 2X | 10/1?
Right now Four Horsemen | PVE | Monthly | 2X | 10/1 has 0 players on 20 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 19:00 UTC, with 1 players on average.
How does Four Horsemen | PVE | Monthly | 2X | 10/1 rank against other Rust servers?
Four Horsemen | PVE | Monthly | 2X | 10/1 is #9,395 on player hours over the last seven days, in the top 40% of all ranked servers and #1,314 in North America.
Rules and map
What are the rules and settings on Four Horsemen | PVE | Monthly | 2X | 10/1?
Four Horsemen | PVE | Monthly | 2X | 10/1 runs 2x gather, going by its name. Groups can have up to 16 players. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
Four Horsemen | PVE | Monthly | 2X | 10/1 runs a procedural map, generated by the game, of size 4,250 with seed 1948548053. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Four Horsemen | PVE | Monthly | 2X | 10/1 mean?
Four Horsemen | PVE | Monthly | 2X | 10/1 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts16 (Group limit): At most 16 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Four Horsemen | PVE | Monthly | 2X | 10/1?
Four Horsemen | PVE | Monthly | 2X | 10/1 fits these Zongarust lists: Best 2x Rust servers, Best modded Rust servers, Best Rust PvE servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
The server
Where is Four Horsemen | PVE | Monthly | 2X | 10/1 located?
Four Horsemen | PVE | Monthly | 2X | 10/1 lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.223.6:28018.
Is Four Horsemen | PVE | Monthly | 2X | 10/1 online, and how reliable is it?
Four Horsemen | PVE | Monthly | 2X | 10/1 is online right now. It last restarted about 18 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Four Horsemen | PVE | Monthly | 2X | 10/1 run smoothly?
Over the last 48 hours it ran at 58 server fps on average, never below 9. It carried up to 108,149 entities: buildings, deployables and everything else in the world. It used up to 3,464 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
Four Horsemen | PVE | Monthly | 2X | 10/1 runs Rust network protocol 2634 and build 167058 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Four Horsemen | PVE | Monthly | 2X | 10/1?
Start Rust, press F1 to open the console and enter client.connect 64.40.223.6:28018. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/TEdvqP27An.