Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Online 64.40.8.117:28054 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 19:07 UTC1d ago | – | – | running | 0 |
| Sat 26 Sep, 20:07 UTC2d ago | – | – | – | 0 |
| Thu 24 Sep, 14:55 UTC4d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 25 hours ago.
What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 6 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Right now Royal Family Gaming | Event/Dev|F1 Spawn|Staging| has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 16:00 UTC, with 1 players on average.
How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is #11,413 on player hours over the last seven days, in the top 50% of all ranked servers.
Rules and map
What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| gives no gather rate in its name. Groups can have up to 12 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map, generated by the game, of size 3,800 with seed 285119. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Royal Family Gaming FPS+.
Tags and lists
What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts12 (Group limit): At most 12 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs165988 (Build): Game build 165988; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes a rfgam.ing hostname, and so do 10 other servers we track, so they are most likely run by the same operator.
The server
Where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| located?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.8.117:28054.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how reliable is it?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online right now. It last restarted about 8 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 51. It carried up to 137,524 entities: buildings, deployables and everything else in the world. It used up to 4,063 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs Rust network protocol 2634 and build 165988 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Start Rust, press F1 to open the console and enter client.connect 64.40.8.117:28054. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://RoyalFamilyGaming.com.