Lost In Rust Test Server

Online 64.40.8.191:29015 checked 7m ago

moddedoxide
0/ ?
players now
0
7-day average
peak 1
#10,831
rank
top 48%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

AveragePeakWipe
0123400:0009:0018:0004:0013:0022:00Wiped Wed 30 Sep, 22:51 UTCWIPEForce wipe, Thu 1 Oct, 18:00 UTCFORCE WIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0009:0018:0004:0013:0022:00Wiped Wed 30 Sep, 22:51 UTCWIPEForce wipe, Thu 1 Oct, 18:00 UTCFORCE WIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepTue 22 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 22:51 UTC1d ago – – running 0
Tue 29 Sep, 00:22 UTC2d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC3d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC9d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC16d ago 0 – 6.7 days 1
Sun 13 Sep, 17:24 UTC18d ago 1 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 118 on average
9 / 350
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 29.09
EU · groups of 16+ · weekly · 110 on average
4 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 01.10
EU · groups of 16+ · monthly · 82 on average
214 / 1000
Vital Rust - EU Long | Vanilla
EU · groups of 16+ · monthly · 56 on average
441 / 475
МИНИ-КАРТА 2Х | STORM | FPS+ 02.10
EU · groups of 8+ · weekly · 55 on average
91 / 100
STEEL RUST /ДЛЯ НОВИЧКОВ /МОСКВА 01.10
EU · groups of 24+ · monthly · 53 on average
85 / 200

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Lost In Rust Test Server?

Lost In Rust Test Server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 24 hours ago.

What does wipe day look like on Lost In Rust Test Server?

Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.

Players

How busy is Lost In Rust Test Server?

Right now Lost In Rust Test Server has 0 players. Over the last seven days it averaged 0 players and peaked at 1.

How does Lost In Rust Test Server rank against other Rust servers?

Lost In Rust Test Server is #10,831 on player hours over the last seven days, in the top 48% of all ranked servers.

Rules and map

What are the rules and settings on Lost In Rust Test Server?

Lost In Rust Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Lost In Rust Test Server run?

Lost In Rust Test Server runs a procedural map, generated by the game, of size 5,000 with seed 981907749. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on Lost In Rust Test Server mean?

Lost In Rust Test Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Lost In Rust Test Server?

Lost In Rust Test Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The server

Where is Lost In Rust Test Server located?

Lost In Rust Test Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.8.191:29015.

Is Lost In Rust Test Server online, and how reliable is it?

Lost In Rust Test Server is online right now. It last restarted about 24 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Lost In Rust Test Server run smoothly?

Over the last 48 hours it ran at 30 server fps on average, never below 14. It carried up to 136,320 entities: buildings, deployables and everything else in the world. It used up to 4,219 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Lost In Rust Test Server run?

Lost In Rust Test Server runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Lost In Rust Test Server?

Start Rust, press F1 to open the console and enter client.connect 64.40.8.191:29015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://pterodactyl.io.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp0
Max players 0 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.