[TEST] Warden test server
Offline 64.40.8.7:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Mon 26 Oct, 17:37 UTC17d ago | 0 | – | – | 11 |
| Thu 22 Oct, 19:03 UTC21d ago | 14 | held half | 3.9 days | 1 |
| Mon 19 Oct, 19:03 UTC24d ago | 12 | held half | 3 days | 0 |
| Thu 15 Oct, 19:03 UTC28d ago | 6 | held half | 4 days | 0 |
| Mon 12 Oct, 19:03 UTC31d ago | 9 | held half | 3 days | 2 |
| Thu 8 Oct, 19:03 UTC35d ago | 9 | held half | 4 days | 3 |
| Mon 5 Oct, 19:03 UTC38d ago | 6 | held half | 3 days | 2 |
| Thu 1 Oct, 17:54 UTC FW42d ago | 12 | held half | 4 days | 10 |
| Mon 28 Sep, 19:03 UTC45d ago | 8 | held half | 3 days | 3 |
| Thu 24 Sep, 19:03 UTC49d ago | 5 | held half | 4 days | 0 |
| Mon 21 Sep, 19:02 UTC52d ago | 7 | held half | 3 days | 0 |
| Thu 17 Sep, 19:02 UTC56d ago | 12 | held half | 4 days | 4 |
| Mon 14 Sep, 19:03 UTC59d ago | 8 | held half | 3 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [TEST] Warden test server?
[TEST] Warden test server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 17 days 12 hours ago.
What does wipe day look like on [TEST] Warden test server?
Its recent wipes drew 9 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is [TEST] Warden test server?
[TEST] Warden test server is offline right now; it was last seen 17 days 12 hours ago.
How does [TEST] Warden test server rank against other Rust servers?
[TEST] Warden test server is #15,663 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on [TEST] Warden test server?
[TEST] Warden test server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does [TEST] Warden test server run?
[TEST] Warden test server runs a procedural map, generated by the game, of size 3,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [TEST] Warden test server mean?
[TEST] Warden test server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2635 (Protocol): Game protocol 2635: your game has to be on the same version to join; cs168909 (Build): Game build 168909; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [TEST] Warden test server?
[TEST] Warden test server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Who runs [TEST] Warden test server?
[TEST] Warden test server publishes a icefuse.net hostname, and so do 32 other servers we track, so they are most likely run by the same operator.
The server
Where is [TEST] Warden test server located?
[TEST] Warden test server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.8.7:28015.
Is [TEST] Warden test server online, and how reliable is it?
[TEST] Warden test server is offline right now, last seen 17 days 12 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 13 September 2026.
Which version of Rust does [TEST] Warden test server run?
[TEST] Warden test server runs Rust network protocol 2635 and build 168909 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [TEST] Warden test server?
Start Rust, press F1 to open the console and enter client.connect 64.40.8.7:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://icefuse.com/.
