Retewee11
Online 65.108.47.31:25573 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Retewee11?
Not enough of Retewee11's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 5 days 23 hours ago.
Players
How busy is Retewee11?
Right now Retewee11 has 0 players on 40 slots. Over the last seven days it averaged 0 players and peaked at 2.
How does Retewee11 rank against other Rust servers?
Retewee11 is #12,583 on player hours over the last seven days, in the top 53% of all ranked servers.
Rules and map
What are the rules and settings on Retewee11?
Retewee11 gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Retewee11 run?
Retewee11 runs a procedural map, generated by the game, of size 3,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Retewee11 mean?
Retewee11 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Retewee11?
Retewee11 fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is Retewee11 located?
Retewee11 publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 65.108.47.31:25573.
Is Retewee11 online, and how reliable is it?
Retewee11 is online right now. It last restarted about 43 hours ago, going by the uptime it reports. Over the last 5 full days it was up 31% of the time, 37 of 120 hours. Zongarust first saw it on 2 October 2026.
Does Retewee11 run smoothly?
Over the last 48 hours it ran at 173 server fps on average, never below 72. It carried up to 47,600 entities: buildings, deployables and everything else in the world. It used up to 2,415 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Retewee11 run?
Retewee11 runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Retewee11?
Start Rust, press F1 to open the console and enter client.connect 65.108.47.31:25573. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.