Test Server
Online 65.109.111.251:30115 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 10:11 UTC8d ago | 1 | – | running | 0 |
| Tue 22 Sep, 19:11 UTC9d ago | 1 | – | 0.6 days | 0 |
| Tue 22 Sep, 12:27 UTC9d ago | 2 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:37 UTC10d ago | 2 | – | 0.5 days | 0 |
| Mon 21 Sep, 10:43 UTC10d ago | 2 | – | 0.5 days | 0 |
| Sat 19 Sep, 20:05 UTC12d ago | 3 | – | 1.6 days | 0 |
| Sat 19 Sep, 10:05 UTC12d ago | 3 | – | 0.4 days | 0 |
| Fri 18 Sep, 23:28 UTC13d ago | 3 | – | 0.4 days | 0 |
| Fri 18 Sep, 11:36 UTC13d ago | 3 | – | 0.5 days | 0 |
| Wed 16 Sep, 22:00 UTC15d ago | 3 | – | 1.6 days | 0 |
| Wed 16 Sep, 12:09 UTC15d ago | 2 | – | 0.4 days | 0 |
| Tue 15 Sep, 18:55 UTC16d ago | 2 | – | 0.7 days | 0 |
| Tue 15 Sep, 12:32 UTC16d ago | 2 | – | 0.3 days | 0 |
| Mon 14 Sep, 12:20 UTC17d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 21:50 UTC18d ago | 2 | – | 0.6 days | 0 |
| Sun 13 Sep, 15:26 UTC18d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Test Server?
Test Server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 8 days 16 hours ago.
What does wipe day look like on Test Server?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is Test Server?
Right now Test Server has 0 players on 20 slots. Over the last seven days it averaged 0 players.
How does Test Server rank against other Rust servers?
Test Server is #16,201 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on Test Server?
Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Test Server run?
Test Server runs a procedural map, generated by the game, of size 4,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Test Server mean?
Test Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Test Server?
Test Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is Test Server located?
Test Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 65.109.111.251:30115.
Is Test Server online, and how reliable is it?
Test Server is online right now. It last restarted about 8 days 14 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Test Server run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 29. It carried up to 17,182 entities: buildings, deployables and everything else in the world. It used up to 2,342 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Test Server run?
Test Server runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Test Server?
Start Rust, press F1 to open the console and enter client.connect 65.109.111.251:30115. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.