RYZE PROJECT

Online EU 65.109.115.184:20820 checked 15m ago

biweekly wipes vanillamoddedoxide
0/ 50
players now
0% full
0
7-day average
peak 2
#7,188
rank
top 33% · #1936 in EU
6d ago
last wipe
biweekly schedule
15h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 33% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 1 October, 18:00 UTC, in 15h. The force wipe · high confidence

2.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

15h
Thu 1 Oct, 18:00 UTC
FW
8d 4h
Fri 9 Oct, 07:16 UTC
22d 4h
Fri 23 Oct, 07:16 UTC
35d 16h
Thu 5 Nov, 19:00 UTC
FW
36d 4h
Fri 6 Nov, 07:16 UTC

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepTue 22 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 07:16 UTC5d ago 2 – running 0
Thu 24 Sep, 17:57 UTC6d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC8d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC17d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|18.09
EU · groups of 50+ · 1x · biweekly · 20 on average
1 / 200
RUST ACADEMY #2 - Modded / СУДНЫЙ ДЕНЬ
EU · groups of 8+ · biweekly · 4 on average
1 / 200
35+ВЗРОСЛЫЙ RUSTx2 MAIN
EU · groups of 8+ · biweekly · 4 on average
1 / 125
[ESP][PVE] PACIFIC WORLD (WIPED 17/09/2026)
EU · groups of 16+ · biweekly · 2 on average
1 / 50
МОСКВА Х1.5 / ДВУХНЕДЕЛЬНЫЙ / RE:RUST
EU · groups of 100+ · biweekly · 2 on average
0 / 300
IRONRUST #2 [SOLO] WIPE 25|09|26
EU · groups of 8+ · biweekly · 2 on average
0 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on RYZE PROJECT?

Too few of RYZE PROJECT's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 6 days 8 hours ago. It publishes an every-two-weeks wipe schedule in its tags.

What does wipe day look like on RYZE PROJECT?

Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 33 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 4.

Players

How busy is RYZE PROJECT?

Right now RYZE PROJECT has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 2.

How does RYZE PROJECT rank against other Rust servers?

RYZE PROJECT is #7,188 on player hours over the last seven days, in the top 33% of all ranked servers and #1,936 in Europe.

Rules and map

What are the rules and settings on RYZE PROJECT?

RYZE PROJECT gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.

Which map does RYZE PROJECT run?

RYZE PROJECT runs a procedural map, generated by the game, of size 3,700 with seed 1375732476. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on RYZE PROJECT mean?

RYZE PROJECT publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include RYZE PROJECT?

RYZE PROJECT fits these Zongarust lists: Best EU Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

The server

Where is RYZE PROJECT located?

RYZE PROJECT lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 65.109.115.184:20820.

Is RYZE PROJECT online, and how reliable is it?

RYZE PROJECT is online right now. It last restarted about 22 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does RYZE PROJECT run smoothly?

Over the last 48 hours it ran at 185 server fps on average, never below 145. It carried up to 80,085 entities: buildings, deployables and everything else in the world. It used up to 2,873 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does RYZE PROJECT run?

RYZE PROJECT runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join RYZE PROJECT?

Start Rust, press F1 to open the console and enter client.connect 65.109.115.184:20820. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.gg/nbB3pn2X.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^b,^v,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp50
Max players 50 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^b
Biweekly Wipes every two weeks.

Difficulty

^v
Vanilla The game as Facepunch ships it: no changed rates, kits or rules.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Region

EU
Europe Listed under Europe in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.