SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.98.59:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 1 October, 18:00 UTC, in 2d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 23:03 UTC1d ago | – | – | running | 0 |
| Fri 25 Sep, 15:45 UTC3d ago | 0 | – | 2.3 days | 0 |
| Fri 18 Sep, 15:45 UTC10d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?
Too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 25 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is SCAVENGERSHAVEN.NET (TEST SERVER)?
Right now SCAVENGERSHAVEN.NET (TEST SERVER) has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 01:00 UTC, with 1 players on average.
How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?
SCAVENGERSHAVEN.NET (TEST SERVER) is #10,488 on player hours over the last seven days, in the top 46% of all ranked servers and #1,341 in North America.
Rules and map
What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) gives no gather rate in its name. Groups can have up to 5 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?
SCAVENGERSHAVEN.NET (TEST SERVER) runs a procedural map, generated by the game, of size 4,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?
SCAVENGERSHAVEN.NET (TEST SERVER) publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts5 (Group limit): At most 5 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
The server
Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?
SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.98.59:28015.
Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?
SCAVENGERSHAVEN.NET (TEST SERVER) is online right now. It last restarted about 16 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does SCAVENGERSHAVEN.NET (TEST SERVER) run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 27. It carried up to 144,809 entities: buildings, deployables and everything else in the world. It used up to 3,746 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does SCAVENGERSHAVEN.NET (TEST SERVER) run?
SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?
Start Rust, press F1 to open the console and enter client.connect 66.51.98.59:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.scavengershaven.net/.
