PVE Land [US]|SkillTree|Raidable Bases|EVENTS
Online NA 66.51.99.151:28080 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 19 November, 14:09 UTC, in 6d 7h. Every 3 weeks on Thursday at 14:09 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:36 UTC FW7d ago | 8 | – | running | 0 |
| Thu 29 Oct, 14:09 UTC14d ago | 7 | halved by day 2 | 7.2 days | 0 |
| Thu 15 Oct, 13:16 UTC28d ago | 10 | held half | 14 days | 2 |
| Thu 1 Oct, 18:15 UTC FW42d ago | 11 | halved by day 12 | 13.8 days | 2 |
| Thu 17 Sep, 13:44 UTC56d ago | 12 | halved by day 6 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipes every 3 weeks on Thursday at 14:09 UTC. Its next wipe is due on Thursday 19 November at 14:09 UTC. Its current world was made 7 days 11 hours ago. It publishes an every-two-weeks wipe schedule in its tags.
What does wipe day look like on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Its recent wipes drew 8 players at their busiest, on average. On the latest wipe the crowd peaked 6 hours after the wipe. In 25% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 6.
Players
How busy is PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Right now PVE Land [US]|SkillTree|Raidable Bases|EVENTS has 1 players on 100 slots. Over the last seven days it averaged 2 players and peaked at 7. In the last 48 hours it was busiest at 18:00 UTC, with 5 players on average.
How does PVE Land [US]|SkillTree|Raidable Bases|EVENTS rank against other Rust servers?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS is #2,266 on player hours over the last seven days, in the top 10% of all ranked servers and #384 in North America.
Rules and map
What are the rules and settings on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS gives no gather rate in its name. Groups can have up to 16 players. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs a procedural map, generated by the game, of size 4,750 with seed 378122058. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS mean?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts16 (Group limit): At most 16 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS fits these Zongarust lists: Best modded Rust servers, Best Rust PvE servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Who runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes a rustedmaster.eu hostname, and so do 4 other servers we track, so they are most likely run by the same operator.
The server
Where is PVE Land [US]|SkillTree|Raidable Bases|EVENTS located?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.151:28080.
Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS online, and how reliable is it?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS is online right now. It last restarted about 17 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run smoothly?
Over the last 48 hours it ran at 59 server fps on average, never below 36. It carried up to 167,000 entities: buildings, deployables and everything else in the world. It used up to 4,983 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs Rust network protocol 2636 and build 170545 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Start Rust, press F1 to open the console and enter client.connect 66.51.99.151:28080. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rustedmaster.eu.
