TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, and #487 of the quad servers (top 61%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 1 October, 18:00 UTC, in 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 02:14 UTC9d ago | 2 | – | running | 0 |
| Mon 14 Sep, 01:37 UTC16d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID wipes every Monday at 02:14 UTC. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 9 days 22 hours ago.
What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 23 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.
Players
How busy is TURTLE KINGDOM 2X ONE GRID?
Right now TURTLE KINGDOM 2X ONE GRID has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 12:00 UTC, with 1 players on average.
How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?
TURTLE KINGDOM 2X ONE GRID is #9,893 on player hours over the last seven days, in the top 45% of all ranked servers. Among quad servers it is #487.
Rules and map
What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID runs 2x gather, going by its name. Groups are limited to 4 players (quad). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does TURTLE KINGDOM 2X ONE GRID run?
TURTLE KINGDOM 2X ONE GRID runs a procedural map, generated by the game, of size 1,024 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?
TURTLE KINGDOM 2X ONE GRID publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts4 (Group limit): At most 4 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID fits these Zongarust lists: Best 2x Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.
The server
Where is TURTLE KINGDOM 2X ONE GRID located?
TURTLE KINGDOM 2X ONE GRID publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.165:28005.
Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?
TURTLE KINGDOM 2X ONE GRID is online right now. It last restarted about 12 hours ago, going by the uptime it reports. Over the last 7 full days it was up 86% of the time, 144 of 168 hours. Zongarust first saw it on 13 September 2026.
Does TURTLE KINGDOM 2X ONE GRID run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 55. It carried up to 18,107 entities: buildings, deployables and everything else in the world. It used up to 1,742 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?
TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join TURTLE KINGDOM 2X ONE GRID?
Start Rust, press F1 to open the console and enter client.connect 66.51.99.165:28005. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://turtle-kingdom.tebex.io/.
