TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 4m ago

2x quad moddedoxide
0/ 100
players now
0% full
0
7-day average
peak 1
#9,893
rank
top 45%
9d ago
last wipe
no schedule published
17h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 45% of all ranked servers, and #487 of the quad servers (top 61%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 1 October, 18:00 UTC, in 17h. The force wipe · high confidence

7 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

17h
Thu 1 Oct, 18:00 UTC
FW
4d 1h
Mon 5 Oct, 02:14 UTC
11d 1h
Mon 12 Oct, 02:14 UTC
18d 1h
Mon 19 Oct, 02:14 UTC
25d 1h
Mon 26 Oct, 02:14 UTC
32d 1h
Mon 2 Nov, 02:14 UTC
35d 18h
Thu 5 Nov, 19:00 UTC
FW
39d 1h
Mon 9 Nov, 02:14 UTC

The first 48 hours of its last wipes

Mon 21 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 02:14 UTC9d ago 2 – running 0
Mon 14 Sep, 01:37 UTC16d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 411 on average
47 / 100
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 185 on average
112 / 125
Survivors.gg #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 28.09
quad · 2x · biweekly · 183 on average
35 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 183 on average
92 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 148 on average
80 / 200
EU Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
EU · quad · 2x · monthly · 92 on average
24 / 200

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID wipes every Monday at 02:14 UTC. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 9 days 22 hours ago.

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 23 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.

Players

How busy is TURTLE KINGDOM 2X ONE GRID?

Right now TURTLE KINGDOM 2X ONE GRID has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 12:00 UTC, with 1 players on average.

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

TURTLE KINGDOM 2X ONE GRID is #9,893 on player hours over the last seven days, in the top 45% of all ranked servers. Among quad servers it is #487.

Rules and map

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID runs 2x gather, going by its name. Groups are limited to 4 players (quad). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does TURTLE KINGDOM 2X ONE GRID run?

TURTLE KINGDOM 2X ONE GRID runs a procedural map, generated by the game, of size 1,024 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

TURTLE KINGDOM 2X ONE GRID publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts4 (Group limit): At most 4 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID fits these Zongarust lists: Best 2x Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

The server

Where is TURTLE KINGDOM 2X ONE GRID located?

TURTLE KINGDOM 2X ONE GRID publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.165:28005.

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

TURTLE KINGDOM 2X ONE GRID is online right now. It last restarted about 12 hours ago, going by the uptime it reports. Over the last 7 full days it was up 86% of the time, 144 of 168 hours. Zongarust first saw it on 13 September 2026.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

Over the last 48 hours it ran at 60 server fps on average, never below 55. It carried up to 18,107 entities: buildings, deployables and everything else in the world. It used up to 1,742 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?

TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join TURTLE KINGDOM 2X ONE GRID?

Start Rust, press F1 to open the console and enter client.connect 66.51.99.165:28005. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp100
Max players 100 slots.
ts4
Group limit At most 4 per team.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.