Renzo Rust - In Development

Online NA 66.51.99.76:28025 checked 7m ago

weekly wipes moddedcarbon
0/ 50
players now
0% full
0
7-day average
peak –
#16,599
rank
top 70% · #1647 in NA
2d ago
last wipe
weekly schedule
1d 13h
next wipe
Fri 9 Oct, 20:07 UTC

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 9 October, 20:07 UTC, in 1d 13h. Every Monday at 20:06 and every Friday at 20:07 UTC · high confidence

3.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

1d 13h
Fri 9 Oct, 20:07 UTC
4d 13h
Mon 12 Oct, 20:06 UTC
8d 13h
Fri 16 Oct, 20:07 UTC
11d 13h
Mon 19 Oct, 20:06 UTC
15d 13h
Fri 23 Oct, 20:07 UTC
18d 13h
Mon 26 Oct, 20:06 UTC
22d 13h
Fri 30 Oct, 20:07 UTC
25d 13h
Mon 2 Nov, 20:06 UTC

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:06 UTC2d ago 0 – running 0
Fri 2 Oct, 20:07 UTC5d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW6d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC9d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC12d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC16d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC19d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC23d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 20 on average
1 / 150
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 12 on average
6 / 100
Lumber Boyz
NA · groups of 8+ · weekly · 4 on average
3 / 50
Goober Gaming
NA · groups of 8+ · weekly · 1 on average
2 / 50
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 277 on average
123 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 204 on average
29 / 250

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Renzo Rust - In Development?

Renzo Rust - In Development wipes every Monday at 20:06 and every Friday at 20:07 UTC. Its next wipe is due on Friday 9 October at 20:07 UTC. Its current world was made 2 days 10 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on Renzo Rust - In Development?

Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.

Players

How busy is Renzo Rust - In Development?

Right now Renzo Rust - In Development has 0 players on 50 slots. Over the last seven days it averaged 0 players.

How does Renzo Rust - In Development rank against other Rust servers?

Renzo Rust - In Development is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers and #1,647 in North America.

Rules and map

What are the rules and settings on Renzo Rust - In Development?

Renzo Rust - In Development gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.

Which map does Renzo Rust - In Development run?

Renzo Rust - In Development runs a procedural map, generated by the game, of size 2,500 with seed 1826895022. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on Renzo Rust - In Development mean?

Renzo Rust - In Development publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Renzo Rust - In Development?

Renzo Rust - In Development fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

The server

Where is Renzo Rust - In Development located?

Renzo Rust - In Development lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.76:28025.

Is Renzo Rust - In Development online, and how reliable is it?

Renzo Rust - In Development is online right now. It last restarted about 2 days 9 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Renzo Rust - In Development run smoothly?

Over the last 48 hours it ran at 59 server fps on average, never below 36. It carried up to 28,739 entities: buildings, deployables and everything else in the world. It used up to 2,466 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Renzo Rust - In Development run?

Renzo Rust - In Development runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Renzo Rust - In Development?

Start Rust, press F1 to open the console and enter client.connect 66.51.99.76:28025. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/u7StnUcXSR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival.
mp50
Max players 50 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166652
Build Game build 166652.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^w
Weekly Wipes every week.

Mods and access

^z
Modded Listed under Modded: plugins or settings change the game.
^y
Carbon Runs Carbon, a plugin framework.

Region

NA
North America Listed under North America in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.