Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA

Offline NA 66.51.99.87:28030 checked 22h ago

2x quad weekly wipes oxide
0/ 50
players now
0% full
0
7-day average
peak 2
#8,100
rank
top 34% · #1230 in NA
4d ago
last wipe
weekly schedule
2d 18h
next wipe
Sun 11 Oct, 03:34 UTC

Players

AveragePeak
0123409:0014:0019:0023:0004:0009:00

Hourly average and peak, UTC.

Server performance

02040608009:0014:0019:0023:0004:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct7 Oct8 Oct

Top 34% of all ranked servers, top 62% in NA, and #457 of the quad servers (top 52%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 11 October, 03:34 UTC, in 2d 18h. Its weekly schedule tag · low confidence

2
wipe-day peak
players, last three wipes

Coming wipes

2d 18h
Sun 11 Oct, 03:34 UTC
9d 18h
Sun 18 Oct, 03:34 UTC
16d 18h
Sun 25 Oct, 03:34 UTC
23d 18h
Sun 1 Nov, 03:34 UTC
28d 10h
Thu 5 Nov, 19:00 UTC
FW
30d 18h
Sun 8 Nov, 03:34 UTC
37d 18h
Sun 15 Nov, 03:34 UTC
44d 18h
Sun 22 Nov, 03:34 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:34 UTC4d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
유자차 서버 | 30x
EA · groups of 8+ · 30x · monthly · 3 on average
6 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Too few of Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Sunday 11 October at 03:34 UTC. Its current world was made 4 days 5 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 22 hours after the wipe.

Players

How busy is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is offline right now; it was last seen 22 hours ago. Over the last seven days it averaged 0 players and peaked at 2.

How does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA rank against other Rust servers?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is #8,100 on player hours over the last seven days, in the top 34% of all ranked servers and #1,230 in North America. Among quad servers it is #457.

Rules and map

What are the rules and settings on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs 2x gather, going by its name. Groups are limited to 4 players (quad). Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is a community server, listed under Community in the server browser. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA run?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs a procedural map, generated by the game, of size 3,000 with seed 1879. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA mean?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts4 (Group limit): At most 4 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^j (Battle royale): Loot up and fight while the zone closes in; ^o (Oxide): Runs Oxide (uMod), a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA fits these Zongarust lists: Best 2x Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Battle royale ^j and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

The server

Where is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA located?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.87:28030.

Is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA online, and how reliable is it?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is offline right now, last seen 22 hours ago. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 3 full days it was up 81% of the time, 58 of 72 hours. Zongarust first saw it on 4 October 2026.

Does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA run smoothly?

Over the last 48 hours it ran at 60 server fps on average, never below 60. It carried up to 44,727 entities: buildings, deployables and everything else in the world. It used up to 1,863 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA run?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Start Rust, press F1 to open the console and enter client.connect 66.51.99.87:28030. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^j,NA,gmrust,cs166652,ts4,^o

Game

gmrust
Game mode Standard Rust survival.
mp50
Max players 50 slots.
ts4
Group limit At most 4 per team.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166652
Build Game build 166652.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^w
Weekly Wipes every week.

Gameplay

^j
Battle royale Loot up and fight while the zone closes in.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.

Region

NA
North America Listed under North America in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.