Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA
Offline NA 66.51.99.87:28030 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 62% in NA, and #457 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 11 October, 03:34 UTC, in 2d 18h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:34 UTC4d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Too few of Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Sunday 11 October at 03:34 UTC. Its current world was made 4 days 5 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 22 hours after the wipe.
Players
How busy is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is offline right now; it was last seen 22 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
How does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA rank against other Rust servers?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is #8,100 on player hours over the last seven days, in the top 34% of all ranked servers and #1,230 in North America. Among quad servers it is #457.
Rules and map
What are the rules and settings on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs 2x gather, going by its name. Groups are limited to 4 players (quad). Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is a community server, listed under Community in the server browser. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA run?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs a procedural map, generated by the game, of size 3,000 with seed 1879. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA mean?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts4 (Group limit): At most 4 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^j (Battle royale): Loot up and fight while the zone closes in; ^o (Oxide): Runs Oxide (uMod), a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA fits these Zongarust lists: Best 2x Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Battle royale ^j and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
The server
Where is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA located?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.87:28030.
Is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA online, and how reliable is it?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is offline right now, last seen 22 hours ago. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 3 full days it was up 81% of the time, 58 of 72 hours. Zongarust first saw it on 4 October 2026.
Does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 60. It carried up to 44,727 entities: buildings, deployables and everything else in the world. It used up to 1,863 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA run?
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Start Rust, press F1 to open the console and enter client.connect 66.51.99.87:28030. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.