TurtleTown

Online 68.102.214.53:28015 checked 7m ago

moddedoxide
0/ 20
players now
0% full
0
7-day average
peak –
#16,599
rank
top 70%
1d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

AveragePeakWipe
0123407:0016:0001:0011:0020:0005:00Wiped Tue 6 Oct, 07:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040007:0016:0001:0011:0020:0005:00Wiped Tue 6 Oct, 07:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Survivors.gg | 2 x Vanilla | Monthly
groups of 30+ · monthly · 198 on average
37 / 200
666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10
EU · groups of 16+ · monthly · 174 on average
14 / 750
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10
EU · groups of 16+ · monthly · 157 on average
74 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10
EU · groups of 16+ · monthly · 134 on average
15 / 700
777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10
EU · groups of 16+ · monthly · 130 on average
14 / 550
ShockRust | Blue | NoLimit
no group limit · 130 on average
55 / 300

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on TurtleTown?

Not enough of TurtleTown's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 47 hours ago.

Players

How busy is TurtleTown?

Right now TurtleTown has 0 players on 20 slots. Over the last seven days it averaged 0 players.

How does TurtleTown rank against other Rust servers?

TurtleTown is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers.

Rules and map

What are the rules and settings on TurtleTown?

TurtleTown gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does TurtleTown run?

TurtleTown runs a procedural map, generated by the game, of size 4,500 with seed 263788365. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on TurtleTown mean?

TurtleTown publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include TurtleTown?

TurtleTown fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The server

Where is TurtleTown located?

TurtleTown publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 68.102.214.53:28015.

Is TurtleTown online, and how reliable is it?

TurtleTown is online right now. It last restarted about 45 hours ago, going by the uptime it reports. Over the last 1 full day it was up 100% of the time, 24 of 24 hours. Zongarust first saw it on 6 October 2026.

Does TurtleTown run smoothly?

Over the last 48 hours it ran at 178 server fps on average, never below 147. It carried up to 118,705 entities: buildings, deployables and everything else in the world. It used up to 3,979 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does TurtleTown run?

TurtleTown runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join TurtleTown?

Start Rust, press F1 to open the console and enter client.connect 68.102.214.53:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp20
Max players 20 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166652
Build Game build 166652.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.