RustyJawn | PvP | TEST

Online 72.92.119.19:40000 checked 9m ago

0/ 40
players now
0% full
0
7-day average
peak –
#16,599
rank
top 70%
3d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep5 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:15 UTC3d ago 0 – running 0
Tue 15 Sep, 20:26 UTC22d ago 0 – 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 504 on average
203 / 200
Rustoria.co - EU Long
EU · groups of 14+ · monthly · 503 on average
144 / 200
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 502 on average
221 / 500
Rusty Moose |US Monthly|
NA · groups of 12+ · monthly · 445 on average
395 / 450
Magic Rust — Long | Kлaccикa x1 | Pyccкий
EU · groups of 150+ · 1x · monthly · 419 on average
150 / 300
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 368 on average
102 / 450

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on RustyJawn | PvP | TEST?

Not enough of RustyJawn | PvP | TEST's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 3 days 9 hours ago.

What does wipe day look like on RustyJawn | PvP | TEST?

Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.

Players

How busy is RustyJawn | PvP | TEST?

Right now RustyJawn | PvP | TEST has 0 players on 40 slots. Over the last seven days it averaged 0 players.

How does RustyJawn | PvP | TEST rank against other Rust servers?

RustyJawn | PvP | TEST is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers.

Rules and map

What are the rules and settings on RustyJawn | PvP | TEST?

RustyJawn | PvP | TEST gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.

Which map does RustyJawn | PvP | TEST run?

RustyJawn | PvP | TEST runs a procedural map, generated by the game, of size 3,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on RustyJawn | PvP | TEST mean?

RustyJawn | PvP | TEST publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include RustyJawn | PvP | TEST?

RustyJawn | PvP | TEST fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The server

Where is RustyJawn | PvP | TEST located?

RustyJawn | PvP | TEST publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 72.92.119.19:40000.

Is RustyJawn | PvP | TEST online, and how reliable is it?

RustyJawn | PvP | TEST is online right now. It last restarted about 2 hours ago, going by the uptime it reports. Over the last 7 full days it was up 45% of the time, 75 of 168 hours. Zongarust first saw it on 13 September 2026.

Does RustyJawn | PvP | TEST run smoothly?

Over the last 48 hours it ran at 233 server fps on average, never below 130. It carried up to 48,000 entities: buildings, deployables and everything else in the world. It used up to 1,395 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does RustyJawn | PvP | TEST run?

RustyJawn | PvP | TEST runs Rust network protocol 2634 and build 167058 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join RustyJawn | PvP | TEST?

Start Rust, press F1 to open the console and enter client.connect 72.92.119.19:40000. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard Rust survival.
mp40
Max players 40 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs167058
Build Game build 167058.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.