Lost Lives | Development Server
Online 73.0.98.12:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Tue 3 Nov, 11:24 UTC9d ago | 0 | – | – | 0 |
| Tue 20 Oct, 21:06 UTC23d ago | 1 | halved by day 2 | 13.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Lost Lives | Development Server?
Not enough of Lost Lives | Development Server's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 9 days 20 hours ago.
What does wipe day look like on Lost Lives | Development Server?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.
Players
How busy is Lost Lives | Development Server?
Right now Lost Lives | Development Server has 0 players on 50 slots. Over the last seven days it averaged 0 players.
How does Lost Lives | Development Server rank against other Rust servers?
Lost Lives | Development Server is #15,612 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Lost Lives | Development Server?
Lost Lives | Development Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Lost Lives | Development Server run?
Lost Lives | Development Server runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Lost Lives | Development Server mean?
Lost Lives | Development Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167781 (Build): Game build 167781; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Lost Lives | Development Server?
Lost Lives | Development Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is Lost Lives | Development Server located?
Lost Lives | Development Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 73.0.98.12:28015.
Is Lost Lives | Development Server online, and how reliable is it?
Lost Lives | Development Server is online right now. It last restarted about 9 days 18 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 20 October 2026.
Does Lost Lives | Development Server run smoothly?
Over the last 48 hours it ran at 113 server fps on average, never below 90. It carried up to 121,850 entities: buildings, deployables and everything else in the world. It used up to 6,980 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Lost Lives | Development Server run?
Lost Lives | Development Server runs Rust network protocol 2634 and build 167781 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Lost Lives | Development Server?
Start Rust, press F1 to open the console and enter client.connect 73.0.98.12:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.