Peace, Then War-Conquer The City
Online 74.244.31.245:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Peace, Then War-Conquer The City?
Not enough of Peace, Then War-Conquer The City's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 36 days ago.
Players
How busy is Peace, Then War-Conquer The City?
Right now Peace, Then War-Conquer The City has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 3. In the last 48 hours it was busiest at 21:00 UTC, with 1 players on average.
How does Peace, Then War-Conquer The City rank against other Rust servers?
Peace, Then War-Conquer The City is #6,079 on player hours over the last seven days, in the top 28% of all ranked servers.
Rules and map
What are the rules and settings on Peace, Then War-Conquer The City?
Peace, Then War-Conquer The City gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Peace, Then War-Conquer The City run?
Peace, Then War-Conquer The City runs a procedural map, generated by the game, of size 5,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Peace, Then War-Conquer The City mean?
Peace, Then War-Conquer The City publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs162929 (Build): Game build 162929; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Peace, Then War-Conquer The City?
Peace, Then War-Conquer The City fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The server
Where is Peace, Then War-Conquer The City located?
Peace, Then War-Conquer The City publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 74.244.31.245:28025.
Is Peace, Then War-Conquer The City online, and how reliable is it?
Peace, Then War-Conquer The City is online right now. It last restarted about 2 days 2 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Peace, Then War-Conquer The City run smoothly?
Over the last 48 hours it ran at 166 server fps on average, never below 93. It carried up to 151,303 entities: buildings, deployables and everything else in the world. It used up to 4,712 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Peace, Then War-Conquer The City run?
Peace, Then War-Conquer The City runs Rust network protocol 2633 and build 162929 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Peace, Then War-Conquer The City?
Start Rust, press F1 to open the console and enter client.connect 74.244.31.245:28025. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
