Test Server for Halo and Red

Online 74.91.123.202:28015 checked 9m ago

0/ 10
players now
0% full
0
7-day average
peak 2
#7,742
rank
top 34%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep28 Sep

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 738 on average
514 / 575
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 425 on average
269 / 275
Rustopia.gg - EU Mondays Premium
EU · groups of 16+ · weekly · 304 on average
184 / 200
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 293 on average
25 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 285 on average
43 / 425
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 246 on average
43 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Test Server for Halo and Red?

Not enough of Test Server for Halo and Red's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 3 days 4 hours ago.

Players

How busy is Test Server for Halo and Red?

Right now Test Server for Halo and Red has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 04:00 UTC, with 2 players on average.

How does Test Server for Halo and Red rank against other Rust servers?

Test Server for Halo and Red is #7,742 on player hours over the last seven days, in the top 34% of all ranked servers.

Rules and map

What are the rules and settings on Test Server for Halo and Red?

Test Server for Halo and Red gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.

Which map does Test Server for Halo and Red run?

Test Server for Halo and Red runs a procedural map, generated by the game, of size 2,500 with seed 7005454. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on Test Server for Halo and Red mean?

Test Server for Halo and Red publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Test Server for Halo and Red?

Test Server for Halo and Red fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The server

Where is Test Server for Halo and Red located?

Test Server for Halo and Red publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 74.91.123.202:28015.

Is Test Server for Halo and Red online, and how reliable is it?

Test Server for Halo and Red is online right now. It last restarted about 3 days 3 hours ago, going by the uptime it reports. Over the last 2 full days it was up 100% of the time, 48 of 48 hours. Zongarust first saw it on 26 September 2026.

Does Test Server for Halo and Red run smoothly?

Over the last 48 hours it ran at 89 server fps on average, never below 58. It carried up to 25,823 entities: buildings, deployables and everything else in the world. It used up to 1,986 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Test Server for Halo and Red run?

Test Server for Halo and Red runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Test Server for Halo and Red?

Start Rust, press F1 to open the console and enter client.connect 74.91.123.202:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://google.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival.
mp10
Max players 10 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.