Dustsackies Test Server
Online 75.133.62.211:28015 checked 17m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 22:24 UTC5d ago | 1 | – | running | 1 |
| Sun 20 Sep, 21:09 UTC11d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Sat 19 Sep, 20:18 UTC12d ago | 1 | – | 1 days | 0 |
| Fri 18 Sep, 20:21 UTC13d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 20:56 UTC16d ago | 1 | held half | 3 days | 0 |
| Tue 15 Sep, 00:36 UTC16d ago | 1 | – | 0.8 days | 0 |
| Sun 13 Sep, 16:29 UTC18d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Dustsackies Test Server?
Dustsackies Test Server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 5 days 1 hours ago.
What does wipe day look like on Dustsackies Test Server?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is Dustsackies Test Server?
Right now Dustsackies Test Server has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
How does Dustsackies Test Server rank against other Rust servers?
Dustsackies Test Server is #11,737 on player hours over the last seven days, in the top 52% of all ranked servers.
Rules and map
What are the rules and settings on Dustsackies Test Server?
Dustsackies Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Dustsackies Test Server run?
Dustsackies Test Server runs a procedural map, generated by the game, of size 4,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Dustsackies Test Server mean?
Dustsackies Test Server publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Dustsackies Test Server?
Dustsackies Test Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is Dustsackies Test Server located?
Dustsackies Test Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 75.133.62.211:28015.
Is Dustsackies Test Server online, and how reliable is it?
Dustsackies Test Server is online right now. It last restarted about 13 hours ago, going by the uptime it reports. Over the last 7 full days it was up 86% of the time, 144 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Dustsackies Test Server run smoothly?
Over the last 48 hours it ran at 142 server fps on average, never below 102. It carried up to 102,298 entities: buildings, deployables and everything else in the world. It used up to 3,478 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Dustsackies Test Server run?
Dustsackies Test Server runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Dustsackies Test Server?
Start Rust, press F1 to open the console and enter client.connect 75.133.62.211:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.