[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 23:14 UTC21h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [QC] WILL 2026 PVE?
Not enough of [QC] WILL 2026 PVE's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 21 hours ago.
Players
How busy is [QC] WILL 2026 PVE?
Right now [QC] WILL 2026 PVE has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 05:00 UTC, with 2 players on average.
How does [QC] WILL 2026 PVE rank against other Rust servers?
[QC] WILL 2026 PVE is #6,132 on player hours over the last seven days, in the top 28% of all ranked servers.
Rules and map
What are the rules and settings on [QC] WILL 2026 PVE?
[QC] WILL 2026 PVE gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does [QC] WILL 2026 PVE run?
[QC] WILL 2026 PVE runs a procedural map, generated by the game, of size 5,000 with seed 1608165854. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [QC] WILL 2026 PVE mean?
[QC] WILL 2026 PVE publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163794 (Build): Game build 163794; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [QC] WILL 2026 PVE?
[QC] WILL 2026 PVE fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is [QC] WILL 2026 PVE located?
[QC] WILL 2026 PVE publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 75.154.161.94:28015.
Is [QC] WILL 2026 PVE online, and how reliable is it?
[QC] WILL 2026 PVE is online right now. It last restarted about 20 hours ago, going by the uptime it reports. Over the last 7 full days it was up 91% of the time, 153 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [QC] WILL 2026 PVE run smoothly?
Over the last 48 hours it ran at 104 server fps on average, never below 84. It carried up to 183,118 entities: buildings, deployables and everything else in the world. It used up to 3,879 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [QC] WILL 2026 PVE run?
[QC] WILL 2026 PVE runs Rust network protocol 2633 and build 163794 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [QC] WILL 2026 PVE?
Start Rust, press F1 to open the console and enter client.connect 75.154.161.94:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rustservermanager.com.
