Rust Dev Testing
Offline 76.131.4.215:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Rust Dev Testing?
Not enough of Rust Dev Testing's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 31 days 5 hours ago.
Players
How busy is Rust Dev Testing?
Rust Dev Testing is offline right now; it was last seen 22 days 10 hours ago.
How does Rust Dev Testing rank against other Rust servers?
Rust Dev Testing is #14,325 on player hours over the last seven days, in the top 65% of all ranked servers.
Rules and map
What are the rules and settings on Rust Dev Testing?
Rust Dev Testing gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is off.
Which map does Rust Dev Testing run?
Rust Dev Testing runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Rust Dev Testing mean?
Rust Dev Testing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167584 (Build): Game build 167584; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Rust Dev Testing?
Rust Dev Testing fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The server
Where is Rust Dev Testing located?
Rust Dev Testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 76.131.4.215:28015.
Is Rust Dev Testing online, and how reliable is it?
Rust Dev Testing is offline right now, last seen 22 days 10 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 13 October 2026.
Which version of Rust does Rust Dev Testing run?
Rust Dev Testing runs Rust network protocol 2634 and build 167584 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Rust Dev Testing?
Start Rust, press F1 to open the console and enter client.connect 76.131.4.215:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.