[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Sat 17 Oct, 10:54 UTC26d ago | 1 | – | – | 0 |
| Fri 16 Oct, 17:56 UTC27d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
Not enough of [LOCAL] GameTeam PvE - acceptance's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 26 days 16 hours ago.
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe.
Players
How busy is [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance is offline right now; it was last seen 23 days 16 hours ago.
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
[LOCAL] GameTeam PvE - acceptance is #13,857 on player hours over the last seven days, in the top 63% of all ranked servers.
Rules and map
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does [LOCAL] GameTeam PvE - acceptance run?
[LOCAL] GameTeam PvE - acceptance runs a procedural map, generated by the game.
Tags and lists
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
[LOCAL] GameTeam PvE - acceptance publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp4 (Max players): 4 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167398 (Build): Game build 167398; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The server
Where is [LOCAL] GameTeam PvE - acceptance located?
[LOCAL] GameTeam PvE - acceptance publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 77.48.176.80:28015.
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
[LOCAL] GameTeam PvE - acceptance is offline right now, last seen 23 days 16 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 16 October 2026.
Which version of Rust does [LOCAL] GameTeam PvE - acceptance run?
[LOCAL] GameTeam PvE - acceptance runs Rust network protocol 2634 and build 167398 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [LOCAL] GameTeam PvE - acceptance?
Start Rust, press F1 to open the console and enter client.connect 77.48.176.80:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.