CRYMAP_TEST

Online 78.24.41.96:28025 checked 11m ago

biweekly wipes vanillamoddedcarbon
0/ 20
players now
0% full
0
7-day average
peak 3
#8,104
rank
top 35%
10d ago
last wipe
biweekly schedule
2d 20h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 1 October, 18:00 UTC, in 2d 20h. The force wipe · high confidence

3.6 days
usual gap
between real wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

2d 20h
Thu 1 Oct, 18:00 UTC
FW
3d 11h
Fri 2 Oct, 09:06 UTC
17d 11h
Fri 16 Oct, 09:06 UTC
31d 11h
Fri 30 Oct, 09:06 UTC
37d 21h
Thu 5 Nov, 19:00 UTC
FW

The first 48 hours of its last wipes

Fri 18 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 09:06 UTC10d ago 3 – running 2
Mon 14 Sep, 18:17 UTC14d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久
EA · groups of 8+ · biweekly · 4 on average
0 / 100
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖
EA · groups of 8+ · biweekly · 1 on average
0 / 100
108 / 999
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 21 on average
28 / 150
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 18 on average
17 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on CRYMAP_TEST?

Too few of CRYMAP_TEST's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 10 days 12 hours ago. It publishes an every-two-weeks wipe schedule in its tags.

What does wipe day look like on CRYMAP_TEST?

Its recent wipes drew 3 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.

Players

How busy is CRYMAP_TEST?

Right now CRYMAP_TEST has 0 players on 20 slots. Over the last seven days it averaged 0 players and peaked at 3. In the last 48 hours it was busiest at 17:00 UTC, with 1 players on average.

How does CRYMAP_TEST rank against other Rust servers?

CRYMAP_TEST is #8,104 on player hours over the last seven days, in the top 35% of all ranked servers.

Rules and map

What are the rules and settings on CRYMAP_TEST?

CRYMAP_TEST gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is build & creative, sandbox building, no gathering. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.

Which map does CRYMAP_TEST run?

CRYMAP_TEST runs a procedural map, generated by the game, of size 2,000 with seed 31753. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on CRYMAP_TEST mean?

CRYMAP_TEST publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^c (Creative): Sandbox building: no gathering, build what you like; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include CRYMAP_TEST?

CRYMAP_TEST fits these Zongarust lists: Best modded Rust servers, Best Rust build servers and Best Rust creative servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The server

Where is CRYMAP_TEST located?

CRYMAP_TEST publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 78.24.41.96:28025.

Is CRYMAP_TEST online, and how reliable is it?

CRYMAP_TEST is online right now. It last restarted about 46 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does CRYMAP_TEST run smoothly?

Over the last 48 hours it ran at 200 server fps on average, never below 195. It carried up to 15,554 entities: buildings, deployables and everything else in the world. It used up to 2,401 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does CRYMAP_TEST run?

CRYMAP_TEST runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join CRYMAP_TEST?

Start Rust, press F1 to open the console and enter client.connect 78.24.41.96:28025. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^z,^y,^b,^v,^c,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival.
mp20
Max players 20 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^b
Biweekly Wipes every two weeks.

Difficulty

^v
Vanilla The game as Facepunch ships it: no changed rates, kits or rules.

Gameplay

^c
Creative Sandbox building: no gathering, build what you like.

Mods and access

^z
Modded Listed under Modded: plugins or settings change the game.
^y
Carbon Runs Carbon, a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.