Vanilla PvE, but...

Online 78.29.13.139:28015 checked 1m ago

biweekly wipes moddedoxidepve
2/ 13
players now
15% full
2
7-day average
peak 8
#3,019
rank
top 14%
6d ago
last wipe
biweekly schedule
7d 9h
next wipe
Fri 20 Nov, 16:14 UTC

Players

00.511.5204:4505:1005:3005:5506:1506:40

Every five minutes, from the Steam server list.

Server performance

010020030040007:0021:0005:0013:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep1 Oct12 Oct22 Oct2 Nov12 Nov

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 20 November, 16:14 UTC, in 7d 9h. Its biweekly schedule tag · low confidence

12 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

7d 9h
Fri 20 Nov, 16:14 UTC
20d 12h
Thu 3 Dec, 19:00 UTC
FW
21d 9h
Fri 4 Dec, 16:14 UTC
35d 9h
Fri 18 Dec, 16:14 UTC

The first 48 hours of its last wipes

Fri 6 NovThu 29 OctThu 15 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 6 Nov, 16:14 UTC6d ago 6 – running 2
Thu 5 Nov, 19:00 UTC FW7d ago – – – –
Thu 29 Oct, 16:18 UTC14d ago 7 halved by day 4 8 days 1
Thu 15 Oct, 16:45 UTC28d ago 11 halved by day 5 14 days 0
Thu 1 Oct, 17:48 UTC FW42d ago 9+1 queue halved by day 4 14 days 0
Mon 21 Sep, 17:51 UTC52d ago 10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 226 on average
143 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 197 on average
53 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 06.11
EU · groups of 30+ · biweekly · 83 on average
32 / 100
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 80 on average
64 / 200
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 79 on average
43 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 64 on average
35 / 250

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Vanilla PvE, but...?

Too few of Vanilla PvE, but...'s wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Friday 20 November at 16:14 UTC. Its current world was made 6 days 14 hours ago. It publishes an every-two-weeks wipe schedule in its tags.

What does wipe day look like on Vanilla PvE, but...?

Its recent wipes drew 8 players at their busiest, on average. On the latest wipe the crowd peaked 42 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 4.

Players

How busy is Vanilla PvE, but...?

Right now Vanilla PvE, but... has 2 players on 13 slots. Over the last seven days it averaged 2 players and peaked at 8. In the last 48 hours it was busiest at 18:00 UTC, with 6 players on average.

How does Vanilla PvE, but... rank against other Rust servers?

Vanilla PvE, but... is #3,019 on player hours over the last seven days, in the top 14% of all ranked servers.

Rules and map

What are the rules and settings on Vanilla PvE, but...?

Vanilla PvE, but... gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Vanilla PvE, but... run?

Vanilla PvE, but... runs a procedural map, generated by the game, of size 6,000 with seed 386057415. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on Vanilla PvE, but... mean?

Vanilla PvE, but... publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp13 (Max players): 13 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170460 (Build): Game build 170460; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Vanilla PvE, but...?

Vanilla PvE, but... fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

The server

Where is Vanilla PvE, but... located?

Vanilla PvE, but... publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 78.29.13.139:28015.

Is Vanilla PvE, but... online, and how reliable is it?

Vanilla PvE, but... is online right now. It last restarted about 2 hours ago, going by the uptime it reports. Over the last 7 full days it was up 79% of the time, 133 of 168 hours. Zongarust first saw it on 21 September 2026.

Does Vanilla PvE, but... run smoothly?

Over the last 48 hours it ran at 135 server fps on average, never below 58. It carried up to 229,000 entities: buildings, deployables and everything else in the world. It used up to 4,302 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Vanilla PvE, but... run?

Vanilla PvE, but... runs Rust network protocol 2636 and build 170460 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Vanilla PvE, but...?

Start Rust, press F1 to open the console and enter client.connect 78.29.13.139:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/khgSbbBgEW.

Server tags

what each one means

Published as mp13,ptrak,$r?,v2636,^b,^p,gmvanilla,cs170460,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp13
Max players 13 slots.
ts8
Group limit At most 8 per team, the game default.
v2636
Protocol Game protocol 2636: your game has to be on the same version to join.
cs170460
Build Game build 170460.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^b
Biweekly Wipes every two weeks.

Gameplay

^p
PvE Players don't fight each other; the danger is the world.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.