Local storage validation

Offline 78.63.13.236:28175 checked 2d ago

moddedoxide
0/ ?
players now
0
7-day average
peak –
#16,599
rank
top 70%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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14 / 750
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10
EU · groups of 16+ · monthly · 157 on average
74 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10
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Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Local storage validation?

Not enough of Local storage validation's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 3 days 14 hours ago.

Players

How busy is Local storage validation?

Local storage validation is offline right now; it was last seen 2 days 12 hours ago. Over the last seven days it averaged 0 players.

How does Local storage validation rank against other Rust servers?

Local storage validation is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers.

Rules and map

What are the rules and settings on Local storage validation?

Local storage validation gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Local storage validation run?

Local storage validation runs a procedural map, generated by the game.

Tags and lists

What do the server tags on Local storage validation mean?

Local storage validation publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166586 (Build): Game build 166586; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Local storage validation?

Local storage validation fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The server

Where is Local storage validation located?

Local storage validation publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 78.63.13.236:28175.

Is Local storage validation online, and how reliable is it?

Local storage validation is offline right now, last seen 2 days 12 hours ago. Over the last 3 full days it was up 22% of the time, 16 of 72 hours. Zongarust first saw it on 4 October 2026.

Which version of Rust does Local storage validation run?

Local storage validation runs Rust network protocol 2634 and build 166586 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Local storage validation?

Start Rust, press F1 to open the console and enter client.connect 78.63.13.236:28175. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp0
Max players 0 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166586
Build Game build 166586.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.