Facepunch Playtest

Online 79.137.98.20:28015 checked 8m ago

0/ ?
players now
0
7-day average
peak 28
#4,837
rank
top 21%
14h ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

AveragePeakWipe
01020304023:0008:0017:0002:0011:0020:00Wiped Mon 28 Sep, 07:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020023:0008:0017:0002:0011:0020:00Wiped Mon 28 Sep, 07:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 07:20 UTC14h ago – – running 0
Thu 24 Sep, 10:57 UTC4d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 543 on average
871 / 900
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 470 on average
585 / 675
Rustopia.gg - EU Mondays Premium
EU · groups of 16+ · weekly · 295 on average
448 / 550
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 292 on average
84 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 291 on average
89 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 244 on average
164 / 275

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Facepunch Playtest?

Not enough of Facepunch Playtest's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 14 hours ago.

What does wipe day look like on Facepunch Playtest?

Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.

Players

How busy is Facepunch Playtest?

Right now Facepunch Playtest has 0 players. Over the last seven days it averaged 0 players and peaked at 28. In the last 48 hours it was busiest at 13:00 UTC, with 25 players on average.

How does Facepunch Playtest rank against other Rust servers?

Facepunch Playtest is #4,837 on player hours over the last seven days, in the top 21% of all ranked servers.

Rules and map

What are the rules and settings on Facepunch Playtest?

Facepunch Playtest gives no gather rate in its name. Groups can have up to 100 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is in Rust's in-game Official tab. Valve's anti-cheat, VAC, is on.

Which map does Facepunch Playtest run?

Facepunch Playtest runs a procedural map, generated by the game, of size 4,500 with seed 879655. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on Facepunch Playtest mean?

Facepunch Playtest publishes these tags, which the game's server browser reads: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts100 (Group limit): At most 100 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166016 (Build): Game build 166016; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Facepunch Playtest?

Facepunch Playtest fits these Zongarust lists: Best official Rust servers. On the server list it comes up under these filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.

Who runs Facepunch Playtest?

Facepunch Playtest publishes a playrust.com hostname, and so do 124 other servers we track, so they are most likely run by the same operator.

The server

Where is Facepunch Playtest located?

Facepunch Playtest publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 79.137.98.20:28015.

Is Facepunch Playtest online, and how reliable is it?

Facepunch Playtest is online right now. It last restarted about 7 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Facepunch Playtest run smoothly?

Over the last 48 hours it ran at 102 server fps on average, never below 69. It carried up to 126,514 entities: buildings, deployables and everything else in the world. It used up to 5,776 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Facepunch Playtest run?

Facepunch Playtest runs Rust network protocol 2634 and build 166016 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Facepunch Playtest?

Start Rust, press F1 to open the console and enter client.connect 79.137.98.20:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166016,ts100

On Zongarust

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival.
mp0
Max players 0 slots.
ts100
Group limit At most 100 per team.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166016
Build Game build 166016.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.