Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 4 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Mon 2 Nov, 10:53 UTC10d ago | 24+1 queue | – | – | 0 |
| Thu 1 Oct, 17:40 UTC FW42d ago | 0 | – | 31.7 days | 0 |
| Mon 28 Sep, 07:20 UTC45d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC49d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Facepunch Playtest?
Facepunch Playtest wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 10 days 19 hours ago.
What does wipe day look like on Facepunch Playtest?
Its recent wipes drew 17 players at their busiest, on average. On the latest wipe the crowd peaked 4 hours after the wipe, with 1 more waiting in the queue. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is Facepunch Playtest?
Right now Facepunch Playtest has 0 players. Over the last seven days it averaged 0 players and peaked at 1.
How does Facepunch Playtest rank against other Rust servers?
Facepunch Playtest is #12,224 on player hours over the last seven days, in the top 55% of all ranked servers.
Rules and map
What are the rules and settings on Facepunch Playtest?
Facepunch Playtest gives no gather rate in its name. Groups can have up to 100 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is in Rust's in-game Official tab. Valve's anti-cheat, VAC, is on.
Which map does Facepunch Playtest run?
Facepunch Playtest runs a procedural map, generated by the game, of size 4,500 with seed 1377699477. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Facepunch Playtest mean?
Facepunch Playtest publishes these tags, which the game's server browser reads: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts100 (Group limit): At most 100 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170005 (Build): Game build 170005; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Facepunch Playtest?
Facepunch Playtest fits these Zongarust lists: Best official Rust servers. On the server list it comes up under these filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
Who runs Facepunch Playtest?
Facepunch Playtest publishes a playrust.com hostname, and so do 124 other servers we track, so they are most likely run by the same operator.
The server
Where is Facepunch Playtest located?
Facepunch Playtest publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 79.137.98.20:28015.
Is Facepunch Playtest online, and how reliable is it?
Facepunch Playtest is online right now. It last restarted about 10 days 7 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Facepunch Playtest run smoothly?
Over the last 48 hours it ran at 141 server fps on average, never below 107. It carried up to 116,000 entities: buildings, deployables and everything else in the world. It used up to 6,253 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Facepunch Playtest run?
Facepunch Playtest runs Rust network protocol 2636 and build 170005 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Facepunch Playtest?
Start Rust, press F1 to open the console and enter client.connect 79.137.98.20:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.