Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 6 Nov, 12:24 UTC6d ago | 5 | – | running | 0 |
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | – | – |
| Fri 2 Oct, 11:31 UTC41d ago | 3 | held half | 35 days | 0 |
| Thu 1 Oct, 18:00 UTC FW42d ago | – | – | – | – |
| Mon 14 Sep, 11:50 UTC59d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Facepunch Unsecure?
Facepunch Unsecure wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 6 days 18 hours ago.
What does wipe day look like on Facepunch Unsecure?
Its recent wipes drew 5 players at their busiest, on average. On the latest wipe the crowd peaked 37 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 10.
Players
How busy is Facepunch Unsecure?
Right now Facepunch Unsecure has 0 players on 6 slots. Over the last seven days it averaged 1 players and peaked at 6. In the last 48 hours it was busiest at 04:00 UTC, with 2 players on average.
How does Facepunch Unsecure rank against other Rust servers?
Facepunch Unsecure is #3,325 on player hours over the last seven days, in the top 15% of all ranked servers.
Rules and map
What are the rules and settings on Facepunch Unsecure?
Facepunch Unsecure gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is in Rust's in-game Official tab. Valve's anti-cheat, VAC, is off.
Which map does Facepunch Unsecure run?
Facepunch Unsecure runs a procedural map, generated by the game, of size 4,500 with seed 6974352. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Facepunch Unsecure mean?
Facepunch Unsecure publishes these tags, which the game's server browser reads: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival; mp6 (Max players): 6 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Facepunch Unsecure?
Facepunch Unsecure fits these Zongarust lists: Best official Rust servers. On the server list it comes up under these filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.
Who runs Facepunch Unsecure?
Facepunch Unsecure publishes a playrust.com hostname, and so do 124 other servers we track, so they are most likely run by the same operator.
The server
Where is Facepunch Unsecure located?
Facepunch Unsecure publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 79.137.98.20:28021.
Is Facepunch Unsecure online, and how reliable is it?
Facepunch Unsecure is online right now. It last restarted about 16 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Facepunch Unsecure run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 27. It carried up to 114,000 entities: buildings, deployables and everything else in the world. It used up to 2,287 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Facepunch Unsecure run?
Facepunch Unsecure runs Rust network protocol 2636 and build 170545 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Facepunch Unsecure?
Start Rust, press F1 to open the console and enter client.connect 79.137.98.20:28021. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
