Test Server
Offline 80.208.56.246:8767 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 19:38 UTC12h ago | – | – | – | 1 |
| Wed 7 Oct, 17:16 UTC14h ago | – | – | – | 0 |
| Wed 7 Oct, 16:30 UTC15h ago | – | – | – | 0 |
| Wed 7 Oct, 13:27 UTC18h ago | – | – | – | 1 |
| Mon 5 Oct, 20:15 UTC2d ago | – | – | – | 1 |
| Thu 1 Oct, 20:13 UTC6d ago | – | – | – | 0 |
| Thu 1 Oct, 17:24 UTC FW6d ago | 1 | held half | 4.1 days | 1 |
| Sun 27 Sep, 09:29 UTC10d ago | 1 | held half | 4.3 days | 1 |
| Sat 26 Sep, 11:26 UTC11d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 19:00 UTC13d ago | 2 | – | 1.7 days | 0 |
| Thu 24 Sep, 08:25 UTC13d ago | 0 | – | 0.4 days | 0 |
| Wed 23 Sep, 21:44 UTC14d ago | – | – | – | 0 |
| Wed 23 Sep, 20:30 UTC14d ago | 2 | – | 0.5 days | 0 |
| Tue 22 Sep, 17:16 UTC15d ago | 2 | – | 1.1 days | 0 |
| Mon 21 Sep, 17:14 UTC16d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 08:24 UTC23d ago | 1 | halved by day 1 | 7.4 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Test Server?
Test Server makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is Test Server?
Test Server is offline right now; it was last seen 11 hours ago. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 13:00 UTC, with 1 players on average.
How does Test Server rank against other Rust servers?
Test Server is #7,037 on player hours over the last seven days, in the top 30% of all ranked servers.
Rules and map
What are the rules and settings on Test Server?
Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Test Server run?
Test Server runs a procedural map, generated by the game, of size 3,500 with seed 1098855158. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Test Server mean?
Test Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp5 (Max players): 5 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Test Server?
Test Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is Test Server located?
Test Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 80.208.56.246:8767.
Is Test Server online, and how reliable is it?
Test Server is offline right now, last seen 11 hours ago. It last restarted about 1 hours ago, going by the uptime it reports. Over the last 7 full days it was up 27% of the time, 46 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Test Server run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 59. It carried up to 74,772 entities: buildings, deployables and everything else in the world. It used up to 2,163 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Test Server run?
Test Server runs Rust network protocol 2634 and build 167058 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Test Server?
Start Rust, press F1 to open the console and enter client.connect 80.208.56.246:8767. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.