My Local Test Server
Offline 80.253.235.7:28015 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:38 UTC1d ago | – | – | – | 0 |
| Wed 7 Oct, 07:48 UTC1d ago | – | – | – | 0 |
| Wed 7 Oct, 07:33 UTC1d ago | – | – | – | 0 |
| Tue 6 Oct, 08:33 UTC2d ago | – | – | – | 0 |
| Sun 4 Oct, 14:09 UTC3d ago | 0 | – | 1.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on My Local Test Server?
My Local Test Server makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is My Local Test Server?
My Local Test Server is offline right now; it was last seen 23 hours ago. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 09:00 UTC, with 0 players on average.
How does My Local Test Server rank against other Rust servers?
My Local Test Server is #15,416 on player hours over the last seven days, in the top 65% of all ranked servers.
Rules and map
What are the rules and settings on My Local Test Server?
My Local Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.
Which map does My Local Test Server run?
My Local Test Server runs a procedural map, generated by the game.
Tags and lists
What do the server tags on My Local Test Server mean?
My Local Test Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include My Local Test Server?
My Local Test Server fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is My Local Test Server located?
My Local Test Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 80.253.235.7:28015.
Is My Local Test Server online, and how reliable is it?
My Local Test Server is offline right now, last seen 23 hours ago. Over the last 7 full days it was up 4% of the time, 6 of 168 hours. Zongarust first saw it on 21 September 2026.
Which version of Rust does My Local Test Server run?
My Local Test Server runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join My Local Test Server?
Start Rust, press F1 to open the console and enter client.connect 80.253.235.7:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.