4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 7m ago

moddedoxide
0/ 10
players now
0% full
0
7-day average
peak 1
#10,235
rank
top 45%
6h ago
last wipe
no schedule published
34d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Force wipe, Thu 1 Oct, 18:00 UTCFORCE WIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304002:0011:0020:0006:0015:0000:00Force wipe, Thu 1 Oct, 18:00 UTCFORCE WIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep1 Oct2 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 34d 17h. The force wipe · high confidence

Coming wipes

34d 17h
Thu 5 Nov, 19:00 UTC
FW

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW6h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 118 on average
9 / 350
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 29.09
EU · groups of 16+ · weekly · 109 on average
2 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 01.10
EU · groups of 16+ · monthly · 84 on average
128 / 1000
RustForNoobs.com | Solo Duo Trio | Weekly | EU
EU · no group limit · 68 on average
73 / 100
Vital Rust - EU Long | Vanilla
EU · groups of 16+ · monthly · 68 on average
324 / 375
МИНИ-КАРТА 2Х | STORM | FPS+ 02.10
EU · groups of 8+ · weekly · 56 on average
93 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 6 hours ago.

Players

How busy is 4Netplayers Jungle Server Test?

Right now 4Netplayers Jungle Server Test has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 19:00 UTC, with 1 players on average.

How does 4Netplayers Jungle Server Test rank against other Rust servers?

4Netplayers Jungle Server Test is #10,235 on player hours over the last seven days, in the top 45% of all ranked servers.

Rules and map

What are the rules and settings on 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does 4Netplayers Jungle Server Test run?

4Netplayers Jungle Server Test runs a procedural map, generated by the game, of size 6,000 with seed 1234567890. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on 4Netplayers Jungle Server Test mean?

4Netplayers Jungle Server Test publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166494 (Build): Game build 166494; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The server

Where is 4Netplayers Jungle Server Test located?

4Netplayers Jungle Server Test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 82.223.22.21:23400.

Is 4Netplayers Jungle Server Test online, and how reliable is it?

4Netplayers Jungle Server Test is online right now. It last restarted about 6 hours ago, going by the uptime it reports. Over the last 2 full days it was up 100% of the time, 48 of 48 hours. Zongarust first saw it on 29 September 2026.

Does 4Netplayers Jungle Server Test run smoothly?

Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 199,494 entities: buildings, deployables and everything else in the world. It used up to 4,083 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does 4Netplayers Jungle Server Test run?

4Netplayers Jungle Server Test runs Rust network protocol 2634 and build 166494 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join 4Netplayers Jungle Server Test?

Start Rust, press F1 to open the console and enter client.connect 82.223.22.21:23400. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.4netplayers.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp10
Max players 10 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166494
Build Game build 166494.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.