4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 34d 17h. The force wipe · high confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW6h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 6 hours ago.
Players
How busy is 4Netplayers Jungle Server Test?
Right now 4Netplayers Jungle Server Test has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 19:00 UTC, with 1 players on average.
How does 4Netplayers Jungle Server Test rank against other Rust servers?
4Netplayers Jungle Server Test is #10,235 on player hours over the last seven days, in the top 45% of all ranked servers.
Rules and map
What are the rules and settings on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does 4Netplayers Jungle Server Test run?
4Netplayers Jungle Server Test runs a procedural map, generated by the game, of size 6,000 with seed 1234567890. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on 4Netplayers Jungle Server Test mean?
4Netplayers Jungle Server Test publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166494 (Build): Game build 166494; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is 4Netplayers Jungle Server Test located?
4Netplayers Jungle Server Test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 82.223.22.21:23400.
Is 4Netplayers Jungle Server Test online, and how reliable is it?
4Netplayers Jungle Server Test is online right now. It last restarted about 6 hours ago, going by the uptime it reports. Over the last 2 full days it was up 100% of the time, 48 of 48 hours. Zongarust first saw it on 29 September 2026.
Does 4Netplayers Jungle Server Test run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 199,494 entities: buildings, deployables and everything else in the world. It used up to 4,083 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does 4Netplayers Jungle Server Test run?
4Netplayers Jungle Server Test runs Rust network protocol 2634 and build 166494 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join 4Netplayers Jungle Server Test?
Start Rust, press F1 to open the console and enter client.connect 82.223.22.21:23400. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.4netplayers.com.