Living Island - Pre-alpha Development
Offline 82.8.134.228:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Mon 2 Nov, 18:11 UTC10d ago | 1 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Living Island - Pre-alpha Development?
Not enough of Living Island - Pre-alpha Development's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 10 days 13 hours ago.
What does wipe day look like on Living Island - Pre-alpha Development?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is Living Island - Pre-alpha Development?
Living Island - Pre-alpha Development is offline right now; it was last seen 10 days 6 hours ago.
How does Living Island - Pre-alpha Development rank against other Rust servers?
Living Island - Pre-alpha Development is #16,936 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on Living Island - Pre-alpha Development?
Living Island - Pre-alpha Development gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Living Island - Pre-alpha Development run?
Living Island - Pre-alpha Development runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Living Island - Pre-alpha Development mean?
Living Island - Pre-alpha Development publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp5 (Max players): 5 slots; ts8 (Group limit): At most 8 per team, the game default; v2635 (Protocol): Game protocol 2635: your game has to be on the same version to join; cs168909 (Build): Game build 168909; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Living Island - Pre-alpha Development?
Living Island - Pre-alpha Development fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is Living Island - Pre-alpha Development located?
Living Island - Pre-alpha Development publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 82.8.134.228:28015.
Is Living Island - Pre-alpha Development online, and how reliable is it?
Living Island - Pre-alpha Development is offline right now, last seen 10 days 6 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 1 November 2026.
Which version of Rust does Living Island - Pre-alpha Development run?
Living Island - Pre-alpha Development runs Rust network protocol 2635 and build 168909 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Living Island - Pre-alpha Development?
Start Rust, press F1 to open the console and enter client.connect 82.8.134.228:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.