RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic
Online EU 85.114.134.155:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 34d 19h. The force wipe · high confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 5 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
Right now RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic has 0 players on 150 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 21:00 UTC, with 1 players on average.
How does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic rank against other Rust servers?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic is #10,071 on player hours over the last seven days, in the top 45% of all ranked servers and #2,190 in Europe.
Rules and map
What are the rules and settings on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic run?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic runs a procedural map, generated by the game, of size 4,500 with seed 781594078. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic mean?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp150 (Max players): 150 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166494 (Build): Game build 166494; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic fits these Zongarust lists: Best EU Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
The server
Where is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic located?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 85.114.134.155:28015.
Is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic online, and how reliable is it?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic is online right now. It last restarted about 4 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic run smoothly?
Over the last 48 hours it ran at 124 server fps on average, never below 100. It carried up to 117,954 entities: buildings, deployables and everything else in the world. It used up to 3,391 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic run?
RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic runs Rust network protocol 2634 and build 166494 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?
Start Rust, press F1 to open the console and enter client.connect 85.114.134.155:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rust.evopixel.ro.
