4Netplayers Rust Server - OK
Online 85.14.216.17:21100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #419 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on 4Netplayers Rust Server - OK?
Not enough of 4Netplayers Rust Server - OK's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 6 days 4 hours ago.
What does wipe day look like on 4Netplayers Rust Server - OK?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 7 hours after the wipe.
Players
How busy is 4Netplayers Rust Server - OK?
Right now 4Netplayers Rust Server - OK has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 11:00 UTC, with 1 players on average.
How does 4Netplayers Rust Server - OK rank against other Rust servers?
4Netplayers Rust Server - OK is #7,088 on player hours over the last seven days, in the top 30% of all ranked servers. Among quad servers it is #419.
Rules and map
What are the rules and settings on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK gives no gather rate in its name. Groups are limited to 4 players (quad). Its game mode is softcore, Facepunch's easier mode: you keep part of your loot. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does 4Netplayers Rust Server - OK run?
4Netplayers Rust Server - OK runs a procedural map, generated by the game, of size 4,000 with seed 1234567890. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on 4Netplayers Rust Server - OK mean?
4Netplayers Rust Server - OK publishes these tags, which the game's server browser reads: gmsoftcore (Game mode): Softcore: an easier ruleset; mp10 (Max players): 10 slots; ts4 (Group limit): At most 4 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
The server
Where is 4Netplayers Rust Server - OK located?
4Netplayers Rust Server - OK publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 85.14.216.17:21100.
Is 4Netplayers Rust Server - OK online, and how reliable is it?
4Netplayers Rust Server - OK is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 17 September 2026.
Does 4Netplayers Rust Server - OK run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 29. It carried up to 89,875 entities: buildings, deployables and everything else in the world. It used up to 2,571 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does 4Netplayers Rust Server - OK run?
4Netplayers Rust Server - OK runs Rust network protocol 2634 and build 167058 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join 4Netplayers Rust Server - OK?
Start Rust, press F1 to open the console and enter client.connect 85.14.216.17:21100. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.