4Netplayers Rust Server - OK

Online 85.14.216.17:21100 checked 10m ago

quad moddedoxidesoftcore
0/ 10
players now
0% full
0
7-day average
peak 2
#7,088
rank
top 30%
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 30% of all ranked servers, and #419 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
永久PVE 永不清档 初创服务器
EA · quad · monthly · 3 on average
7 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.2新档
EA · quad · biweekly · 2 on average
0 / 233
[EA] Softcore 1
quad · monthly · 152 on average
157 / 350
[EU] Facepunch Softcore 1
EU · quad · monthly · 129 on average
61 / 400
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 64 on average
102 / 150
13 / 200

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on 4Netplayers Rust Server - OK?

Not enough of 4Netplayers Rust Server - OK's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 6 days 4 hours ago.

What does wipe day look like on 4Netplayers Rust Server - OK?

Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 7 hours after the wipe.

Players

How busy is 4Netplayers Rust Server - OK?

Right now 4Netplayers Rust Server - OK has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 11:00 UTC, with 1 players on average.

How does 4Netplayers Rust Server - OK rank against other Rust servers?

4Netplayers Rust Server - OK is #7,088 on player hours over the last seven days, in the top 30% of all ranked servers. Among quad servers it is #419.

Rules and map

What are the rules and settings on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK gives no gather rate in its name. Groups are limited to 4 players (quad). Its game mode is softcore, Facepunch's easier mode: you keep part of your loot. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does 4Netplayers Rust Server - OK run?

4Netplayers Rust Server - OK runs a procedural map, generated by the game, of size 4,000 with seed 1234567890. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on 4Netplayers Rust Server - OK mean?

4Netplayers Rust Server - OK publishes these tags, which the game's server browser reads: gmsoftcore (Game mode): Softcore: an easier ruleset; mp10 (Max players): 10 slots; ts4 (Group limit): At most 4 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

The server

Where is 4Netplayers Rust Server - OK located?

4Netplayers Rust Server - OK publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 85.14.216.17:21100.

Is 4Netplayers Rust Server - OK online, and how reliable is it?

4Netplayers Rust Server - OK is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 17 September 2026.

Does 4Netplayers Rust Server - OK run smoothly?

Over the last 48 hours it ran at 30 server fps on average, never below 29. It carried up to 89,875 entities: buildings, deployables and everything else in the world. It used up to 2,571 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does 4Netplayers Rust Server - OK run?

4Netplayers Rust Server - OK runs Rust network protocol 2634 and build 167058 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join 4Netplayers Rust Server - OK?

Start Rust, press F1 to open the console and enter client.connect 85.14.216.17:21100. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4,^o^z

Game

gmsoftcore
Game mode Softcore: an easier ruleset.
mp10
Max players 10 slots.
ts4
Group limit At most 4 per team.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs167058
Build Game build 167058.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.