4Netplayers Rust Server probe 1

Online 85.14.216.84:21200 checked 8m ago

moddedoxide
0/ 10
players now
0% full
0
7-day average
peak 1
#8,835
rank
top 39%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

AveragePeakWipe
0123420:0005:0014:0000:0009:0018:00Force wipe, Thu 1 Oct, 18:00 UTCFORCE WIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304020:0005:0014:0000:0009:0018:00Force wipe, Thu 1 Oct, 18:00 UTCFORCE WIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 118 on average
56 / 350
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 29.09
EU · groups of 16+ · weekly · 110 on average
63 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 01.10
EU · groups of 16+ · monthly · 78 on average
559 / 1000
RustForNoobs.com | Solo Duo Trio | Weekly | EU
EU · no group limit · 70 on average
76 / 100
МИНИ-КАРТА 2Х | STORM | FPS+ 30.09
EU · groups of 8+ · weekly · 53 on average
90 / 100
Pickle Rust EU Monthly
EU · no group limit · 51 on average
48 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on 4Netplayers Rust Server probe 1?

Not enough of 4Netplayers Rust Server probe 1's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 7 days 9 hours ago.

Players

How busy is 4Netplayers Rust Server probe 1?

Right now 4Netplayers Rust Server probe 1 has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1.

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

4Netplayers Rust Server probe 1 is #8,835 on player hours over the last seven days, in the top 39% of all ranked servers.

Rules and map

What are the rules and settings on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does 4Netplayers Rust Server probe 1 run?

4Netplayers Rust Server probe 1 runs a procedural map, generated by the game, of size 4,500 with seed 1234567890. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on 4Netplayers Rust Server probe 1 mean?

4Netplayers Rust Server probe 1 publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The server

Where is 4Netplayers Rust Server probe 1 located?

4Netplayers Rust Server probe 1 publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 85.14.216.84:21200.

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

4Netplayers Rust Server probe 1 is online right now. It last restarted about 4 days 14 hours ago, going by the uptime it reports. Over the last 6 full days it was up 100% of the time, 144 of 144 hours. Zongarust first saw it on 24 September 2026.

Does 4Netplayers Rust Server probe 1 run smoothly?

Over the last 48 hours it ran at 30 server fps on average, never below 28. It carried up to 116,260 entities: buildings, deployables and everything else in the world. It used up to 4,649 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does 4Netplayers Rust Server probe 1 run?

4Netplayers Rust Server probe 1 runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join 4Netplayers Rust Server probe 1?

Start Rust, press F1 to open the console and enter client.connect 85.14.216.84:21200. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.4netplayers.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp10
Max players 10 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.