TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 11 October, 16:50 UTC, in 3d 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:50 UTC3d ago | 0 | – | running | 1 |
| Tue 22 Sep, 18:39 UTC15d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC17d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC24d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on TEAM PROJECT?
Too few of TEAM PROJECT's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Sunday 11 October at 16:50 UTC. Its current world was made 3 days 13 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on TEAM PROJECT?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 3.
Players
How busy is TEAM PROJECT?
TEAM PROJECT is offline right now; it was last seen 3 days 13 hours ago. Over the last seven days it averaged 0 players.
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers and #2,539 in Europe.
Rules and map
What are the rules and settings on TEAM PROJECT?
TEAM PROJECT gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is battlefield, fast PvP with kits and high rates. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does TEAM PROJECT run?
TEAM PROJECT runs a procedural map, generated by the game, of size 2,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on TEAM PROJECT mean?
TEAM PROJECT publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp150 (Max players): 150 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^i (Battlefield): Fast PvP with kits and high rates; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include TEAM PROJECT?
TEAM PROJECT fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers and Best Rust battlefield servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
The server
Where is TEAM PROJECT located?
TEAM PROJECT lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 87.117.33.33:28015.
Is TEAM PROJECT online, and how reliable is it?
TEAM PROJECT is offline right now, last seen 3 days 13 hours ago. Over the last 7 full days it was up 1% of the time, 1 of 168 hours. Zongarust first saw it on 13 September 2026.
Which version of Rust does TEAM PROJECT run?
TEAM PROJECT runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join TEAM PROJECT?
Start Rust, press F1 to open the console and enter client.connect 87.117.33.33:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.