TEAM PROJECT

Offline EU 87.117.33.33:28015 checked 3d ago

weekly wipes vanillamoddedoxide
0/ 150
players now
0% full
0
7-day average
peak –
#16,599
rank
top 70% · #2539 in EU
3d ago
last wipe
weekly schedule
3d 10h
next wipe
Sun 11 Oct, 16:50 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 11 October, 16:50 UTC, in 3d 10h. Its weekly schedule tag · low confidence

6.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

3d 10h
Sun 11 Oct, 16:50 UTC
10d 10h
Sun 18 Oct, 16:50 UTC
17d 10h
Sun 25 Oct, 16:50 UTC
24d 10h
Sun 1 Nov, 16:50 UTC
28d 12h
Thu 5 Nov, 19:00 UTC
FW
31d 10h
Sun 8 Nov, 16:50 UTC
38d 10h
Sun 15 Nov, 16:50 UTC

The first 48 hours of its last wipes

Sun 4 OctTue 22 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:50 UTC3d ago 0 – running 1
Tue 22 Sep, 18:39 UTC15d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC17d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC24d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RUST WAY HARD | PVP | PVE | ZOMBIE | RPG
EU · groups of 200+ · weekly · 1 on average
0 / 200
RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕06.10
EU · groups of 50+ · 5x · weekly · 163 on average
62 / 100
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS
EU · groups of 100+ · 1000x · weekly · 56 on average
31 / 50
KRISTALIX RUST - X50 | NOLIMIT | 06.10
EU · groups of 30+ · 50x · weekly · 12 on average
5 / 150
X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++
EU · groups of 8+ · 1e+06x · weekly · 9 on average
3 / 200
PERFECT RUST X1000 NOLIMIT SHOP LOOT+ FPS+
EU · groups of 25+ · 1000x · weekly · 3 on average
1 / 250

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on TEAM PROJECT?

Too few of TEAM PROJECT's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Sunday 11 October at 16:50 UTC. Its current world was made 3 days 13 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on TEAM PROJECT?

Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 3.

Players

How busy is TEAM PROJECT?

TEAM PROJECT is offline right now; it was last seen 3 days 13 hours ago. Over the last seven days it averaged 0 players.

How does TEAM PROJECT rank against other Rust servers?

TEAM PROJECT is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers and #2,539 in Europe.

Rules and map

What are the rules and settings on TEAM PROJECT?

TEAM PROJECT gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is battlefield, fast PvP with kits and high rates. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.

Which map does TEAM PROJECT run?

TEAM PROJECT runs a procedural map, generated by the game, of size 2,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.

Tags and lists

What do the server tags on TEAM PROJECT mean?

TEAM PROJECT publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp150 (Max players): 150 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^i (Battlefield): Fast PvP with kits and high rates; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include TEAM PROJECT?

TEAM PROJECT fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers and Best Rust battlefield servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

The server

Where is TEAM PROJECT located?

TEAM PROJECT lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 87.117.33.33:28015.

Is TEAM PROJECT online, and how reliable is it?

TEAM PROJECT is offline right now, last seen 3 days 13 hours ago. Over the last 7 full days it was up 1% of the time, 1 of 168 hours. Zongarust first saw it on 13 September 2026.

Which version of Rust does TEAM PROJECT run?

TEAM PROJECT runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join TEAM PROJECT?

Start Rust, press F1 to open the console and enter client.connect 87.117.33.33:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp150
Max players 150 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166652
Build Game build 166652.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^w
Weekly Wipes every week.

Difficulty

^v
Vanilla The game as Facepunch ships it: no changed rates, kits or rules.

Gameplay

^i
Battlefield Fast PvP with kits and high rates.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Region

EU
Europe Listed under Europe in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.