IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Tue 3 Nov, 21:22 UTC9d ago | 1 | – | – | 1 |
| Mon 2 Nov, 19:50 UTC10d ago | 1 | – | 1.1 days | 1 |
| Fri 30 Oct, 10:52 UTC13d ago | 1 | held half | 3.4 days | 1 |
| Wed 28 Oct, 08:39 UTC15d ago | 1 | – | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 9 days 9 hours ago.
What does wipe day look like on IKS[211 Devblog]?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline right now; it was last seen 7 days 16 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
IKS[211 Devblog] is #14,799 on player hours over the last seven days, in the top 64% of all ranked servers.
Rules and map
What are the rules and settings on IKS[211 Devblog]?
IKS[211 Devblog] gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Tags and lists
What do the server tags on IKS[211 Devblog] mean?
IKS[211 Devblog] publishes these tags, which the game's server browser reads: mp10 (Max players): 10 slots; v2164 (Protocol): Game protocol 2164: your game has to be on the same version to join; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; hb68d7370 (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Last wipe: In the last 2 weeks.
The server
Where is IKS[211 Devblog] located?
IKS[211 Devblog] publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 88.201.151.129:27015.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is offline right now, last seen 7 days 16 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 12 October 2026.
Which version of Rust does IKS[211 Devblog] run?
IKS[211 Devblog] runs Rust network protocol 2164 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join IKS[211 Devblog]?
Start Rust, press F1 to open the console and enter client.connect 88.201.151.129:27015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.