IKS[133 Devblog]
Offline 88.201.151.129:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on IKS[133 Devblog]?
Not enough of IKS[133 Devblog]'s wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC.
Players
How busy is IKS[133 Devblog]?
IKS[133 Devblog] is offline right now; it was last seen 10 days 16 hours ago.
How does IKS[133 Devblog] rank against other Rust servers?
IKS[133 Devblog] is #15,345 on player hours over the last seven days, in the top 64% of all ranked servers.
Rules and map
What are the rules and settings on IKS[133 Devblog]?
IKS[133 Devblog] gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Which map does IKS[133 Devblog] run?
IKS[133 Devblog] runs a procedural map, generated by the game.
Tags and lists
What do the server tags on IKS[133 Devblog] mean?
IKS[133 Devblog] publishes these tags, which the game's server browser reads: mp10 (Max players): 10 slots; v1806 (Protocol): Game protocol 1806: your game has to be on the same version to join; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; h815a96ff (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include IKS[133 Devblog]?
IKS[133 Devblog] fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded.
The server
Where is IKS[133 Devblog] located?
IKS[133 Devblog] publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 88.201.151.129:28015.
Is IKS[133 Devblog] online, and how reliable is it?
IKS[133 Devblog] is offline right now, last seen 10 days 16 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 2 November 2026.
Which version of Rust does IKS[133 Devblog] run?
IKS[133 Devblog] runs Rust network protocol 1806 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join IKS[133 Devblog]?
Start Rust, press F1 to open the console and enter client.connect 88.201.151.129:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.