LOCAL raid difficulty validation

Offline 89.106.72.63:28125 checked 17d ago

moddedoxide
0/ 1
players now
0% full
0
7-day average
peak –
#15,719
rank
top 70%
17d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct29 Oct30 Oct1 Nov2 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW7d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 11.11
EU · groups of 8+ · weekly · 127 on average
135 / 100
ShockRust | Blue | NoLimit
no group limit · 123 on average
35 / 400
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11
EU · groups of 16+ · monthly · 121 on average
102 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11
EU · groups of 16+ · monthly · 120 on average
34 / 1000
STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11
EU · groups of 24+ · monthly · 104 on average
11 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 10.11
EU · groups of 16+ · monthly · 100 on average
27 / 700

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on LOCAL raid difficulty validation?

Not enough of LOCAL raid difficulty validation's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 17 days 10 hours ago.

Players

How busy is LOCAL raid difficulty validation?

LOCAL raid difficulty validation is offline right now; it was last seen 17 days 10 hours ago.

How does LOCAL raid difficulty validation rank against other Rust servers?

LOCAL raid difficulty validation is #15,719 on player hours over the last seven days, in the top 70% of all ranked servers.

Rules and map

What are the rules and settings on LOCAL raid difficulty validation?

LOCAL raid difficulty validation gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Tags and lists

What do the server tags on LOCAL raid difficulty validation mean?

LOCAL raid difficulty validation publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp1 (Max players): 1 slots; ts8 (Group limit): At most 8 per team, the game default; v2635 (Protocol): Game protocol 2635: your game has to be on the same version to join; cs168909 (Build): Game build 168909; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include LOCAL raid difficulty validation?

LOCAL raid difficulty validation fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The server

Where is LOCAL raid difficulty validation located?

LOCAL raid difficulty validation publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 89.106.72.63:28125.

Is LOCAL raid difficulty validation online, and how reliable is it?

LOCAL raid difficulty validation is offline right now, last seen 17 days 10 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 26 October 2026.

Which version of Rust does LOCAL raid difficulty validation run?

LOCAL raid difficulty validation runs Rust network protocol 2635 and build 168909 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join LOCAL raid difficulty validation?

Start Rust, press F1 to open the console and enter client.connect 89.106.72.63:28125. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp1
Max players 1 slots.
ts8
Group limit At most 8 per team, the game default.
v2635
Protocol Game protocol 2635: your game has to be on the same version to join.
cs168909
Build Game build 168909.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.