ALLIANT GAMES - DEVELOPMENT
Online NA · us5 91.229.114.221:28004 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 02:00 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?
Not enough of ALLIANT GAMES - DEVELOPMENT's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 11 days 18 hours ago.
What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is ALLIANT GAMES - DEVELOPMENT?
Right now ALLIANT GAMES - DEVELOPMENT has 0 players on 1 slots. Over the last seven days it averaged 0 players and peaked at 1.
How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?
ALLIANT GAMES - DEVELOPMENT is #12,485 on player hours over the last seven days, in the top 54% of all ranked servers and #1,418 in North America.
Rules and map
What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does ALLIANT GAMES - DEVELOPMENT run?
ALLIANT GAMES - DEVELOPMENT runs a procedural map, generated by the game, of size 3,800 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?
ALLIANT GAMES - DEVELOPMENT publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp1 (Max players): 1 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $rus5 (Region code): The server's region code, us5; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who runs ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, and so do 1 other server we track, so they are most likely run by the same operator.
The server
Where is ALLIANT GAMES - DEVELOPMENT located?
ALLIANT GAMES - DEVELOPMENT lists itself in North America with its NA tag, and its region code is us5. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 91.229.114.221:28004.
Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?
ALLIANT GAMES - DEVELOPMENT is online right now. It last restarted about 4 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does ALLIANT GAMES - DEVELOPMENT run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 79,000 entities: buildings, deployables and everything else in the world. It used up to 2,657 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?
ALLIANT GAMES - DEVELOPMENT runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join ALLIANT GAMES - DEVELOPMENT?
Start Rust, press F1 to open the console and enter client.connect 91.229.114.221:28004. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.gg/alliant.
