Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 14:51 UTC7d ago | 1 | – | running | 0 |
| Sun 20 Sep, 22:43 UTC8d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC11d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Project Paradox Test Server?
Project Paradox Test Server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 7 days 11 hours ago.
What does wipe day look like on Project Paradox Test Server?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 5 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is Project Paradox Test Server?
Right now Project Paradox Test Server has 0 players on 20 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 14:00 UTC, with 0 players on average.
How does Project Paradox Test Server rank against other Rust servers?
Project Paradox Test Server is #14,788 on player hours over the last seven days, in the top 64% of all ranked servers and #1,525 in North America.
Rules and map
What are the rules and settings on Project Paradox Test Server?
Project Paradox Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Project Paradox Test Server run?
Project Paradox Test Server runs a procedural map, generated by the game, of size 4,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Project Paradox Test Server mean?
Project Paradox Test Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $rus5 (Region code): The server's region code, us5; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Project Paradox Test Server?
Project Paradox Test Server fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is Project Paradox Test Server located?
Project Paradox Test Server lists itself in North America with its NA tag, and its region code is us5. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 91.229.114.24:28047.
Is Project Paradox Test Server online, and how reliable is it?
Project Paradox Test Server is online right now. It last restarted about 39 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Project Paradox Test Server run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 60. It carried up to 91,812 entities: buildings, deployables and everything else in the world. It used up to 3,675 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Project Paradox Test Server run?
Project Paradox Test Server runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Project Paradox Test Server?
Start Rust, press F1 to open the console and enter client.connect 91.229.114.24:28047. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is 1.