INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 11:26 UTC11d ago | 1 | – | running | 0 |
| Fri 18 Sep, 11:05 UTC13d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC13d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC14d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on INTFO Rust | Procedural?
INTFO Rust | Procedural wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 11 days 2 hours ago.
What does wipe day look like on INTFO Rust | Procedural?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 28 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is INTFO Rust | Procedural?
Right now INTFO Rust | Procedural has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 08:00 UTC, with 1 players on average.
How does INTFO Rust | Procedural rank against other Rust servers?
INTFO Rust | Procedural is #11,580 on player hours over the last seven days, in the top 52% of all ranked servers.
Rules and map
What are the rules and settings on INTFO Rust | Procedural?
INTFO Rust | Procedural gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does INTFO Rust | Procedural run?
INTFO Rust | Procedural runs a procedural map, generated by the game, of size 3,500 with seed 1668352093. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on INTFO Rust | Procedural mean?
INTFO Rust | Procedural publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $rpol (Region code): The server's region code, pol; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include INTFO Rust | Procedural?
INTFO Rust | Procedural fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is INTFO Rust | Procedural located?
INTFO Rust | Procedural publishes no region, and its region code is pol. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 91.240.74.124:28015.
Is INTFO Rust | Procedural online, and how reliable is it?
INTFO Rust | Procedural is online right now. It last restarted about 2 days 22 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 16 September 2026.
Does INTFO Rust | Procedural run smoothly?
Over the last 48 hours it ran at 156 server fps on average, never below 97. It carried up to 66,582 entities: buildings, deployables and everything else in the world. It used up to 4,248 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does INTFO Rust | Procedural run?
INTFO Rust | Procedural runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join INTFO Rust | Procedural?
Start Rust, press F1 to open the console and enter client.connect 91.240.74.124:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rust.intfo.ru.
